电脑知识与技术
電腦知識與技術
전뇌지식여기술
COMPUTER KNOWLEDGE AND TECHNOLOGY
2009年
19期
5219-5221
,共3页
段化鹏%杨卫平%孙农亮%于锋
段化鵬%楊衛平%孫農亮%于鋒
단화붕%양위평%손농량%우봉
碰撞检测%包围盒%三角网格面%OGRE%ODE
踫撞檢測%包圍盒%三角網格麵%OGRE%ODE
팽당검측%포위합%삼각망격면%OGRE%ODE
collision detection%bounding volume%triangular mesh%Object-oriented Graphics Rendering Engine%Open Dynamics Engine
为了提高交互漫游系统中动态人物与静态场景对象之间的碰撞检测性能,提出了将动态人物采用包围盒的方法,与地面、巷道等静态物体采用三角网格面的方法相结合的思想,并将其应用于OGRE和ODE环境的巷道漫游系统中.结果表明,此方法提升了碰撞检测性能,满足了虚拟现实中实时性的要求.
為瞭提高交互漫遊繫統中動態人物與靜態場景對象之間的踫撞檢測性能,提齣瞭將動態人物採用包圍盒的方法,與地麵、巷道等靜態物體採用三角網格麵的方法相結閤的思想,併將其應用于OGRE和ODE環境的巷道漫遊繫統中.結果錶明,此方法提升瞭踫撞檢測性能,滿足瞭虛擬現實中實時性的要求.
위료제고교호만유계통중동태인물여정태장경대상지간적팽당검측성능,제출료장동태인물채용포위합적방법,여지면、항도등정태물체채용삼각망격면적방법상결합적사상,병장기응용우OGRE화ODE배경적항도만유계통중.결과표명,차방법제승료팽당검측성능,만족료허의현실중실시성적요구.
In order to improve the performance of collision detection between the dynamic characters and the static objects in the interactive roanfing system, a combining idea is proposed where the dynamic characters are boxed with bounding volume and the static objects are surfaced with triangular mesh. which is applied in the roadway roaming system based on OGRE and ODE. The experiments illustrate that this algorithm improves the performance of collision detection, and satisfies the demands of real time in the virtual reality system.