中华行为医学与脑科学杂志
中華行為醫學與腦科學雜誌
중화행위의학여뇌과학잡지
CHINESE JOURNAL OF BEHAVIORAL MEDICINE AND BRAIN SCIENCE
2011年
8期
728-730
,共3页
董颖%孙月吉%林媛%阎楠%王娜%徐福山%郑亚%李娜%王昭%吴新玲%朱程清
董穎%孫月吉%林媛%閻楠%王娜%徐福山%鄭亞%李娜%王昭%吳新玲%硃程清
동영%손월길%림원%염남%왕나%서복산%정아%리나%왕소%오신령%주정청
网络暴力游戏%网络成瘾%初中生%人格%人格社会属性
網絡暴力遊戲%網絡成癮%初中生%人格%人格社會屬性
망락폭력유희%망락성은%초중생%인격%인격사회속성
Online violence game%Internet addiction Junior middle school students%Personality%Personal social attribute
目的 探讨网络暴力游戏成瘾初中生人格特点及其社会属性.方法 于2008年8~12月整群随机抽取大连8所初中生6000人,采用自制网络游戏调查表和陈氏网络成瘾量表(CLAS)筛查网络游戏成瘾者,同时采用网络成瘾诊断标准对阳性者进行复核确认,筛出149名(2.5%)网络游戏成瘾者,按性别和年龄被分成两组,即暴力游戏和娱乐游戏成瘾两组,(各组66名,男性55名,女性11名),平均年龄(14.36±0.81)岁;按性别和年龄匹配,抽出66名不玩游戏初中生作对照.采用艾森克人格问卷(EPQ)、MMPI-AF评估成瘾青少年人格特质及人格社会属性.结果 三组初中生在精神病质和神经质方面差异显著(P<0.05),网络暴力游戏成瘾初中生组的精神病质[(50.60±5.10)分;(50.40±6.30)分;(46.81±4.62)分;F=10.32,P=0.000]和神经质都高于娱乐游戏成瘾和非游戏组[(51.74±5.70)分;(49.03±6.85)分;(4 9.25±6.09)分,F=3.83,P=0.023];外显焦虑[(55.29±9.58)分;(45.11±8.31)分;(43.24±8.32)分]、依赖性[(58.90±9.09)分;(55.97±8.63)分;(54.05±11.39)分]、社会责任感[(37.47±12.4I)分;(43.25±11.24)分;(46.34±14.37)分]在三组之间差异显著(F1-3=36.17,4.11,8.23;P<0.05);外显焦虑和依赖性在暴力成瘾组显著高于娱乐成瘾组(P<0.05),社会责任感分值在暴力游戏成瘾组显著低于不玩游戏组(P<0.05).结论 暴力游戏成瘾的初中生具有精神病质和神经质的人格特质;暴力网络游戏成瘾组的外显焦虑和依赖性强,而责任感差.
目的 探討網絡暴力遊戲成癮初中生人格特點及其社會屬性.方法 于2008年8~12月整群隨機抽取大連8所初中生6000人,採用自製網絡遊戲調查錶和陳氏網絡成癮量錶(CLAS)篩查網絡遊戲成癮者,同時採用網絡成癮診斷標準對暘性者進行複覈確認,篩齣149名(2.5%)網絡遊戲成癮者,按性彆和年齡被分成兩組,即暴力遊戲和娛樂遊戲成癮兩組,(各組66名,男性55名,女性11名),平均年齡(14.36±0.81)歲;按性彆和年齡匹配,抽齣66名不玩遊戲初中生作對照.採用艾森剋人格問捲(EPQ)、MMPI-AF評估成癮青少年人格特質及人格社會屬性.結果 三組初中生在精神病質和神經質方麵差異顯著(P<0.05),網絡暴力遊戲成癮初中生組的精神病質[(50.60±5.10)分;(50.40±6.30)分;(46.81±4.62)分;F=10.32,P=0.000]和神經質都高于娛樂遊戲成癮和非遊戲組[(51.74±5.70)分;(49.03±6.85)分;(4 9.25±6.09)分,F=3.83,P=0.023];外顯焦慮[(55.29±9.58)分;(45.11±8.31)分;(43.24±8.32)分]、依賴性[(58.90±9.09)分;(55.97±8.63)分;(54.05±11.39)分]、社會責任感[(37.47±12.4I)分;(43.25±11.24)分;(46.34±14.37)分]在三組之間差異顯著(F1-3=36.17,4.11,8.23;P<0.05);外顯焦慮和依賴性在暴力成癮組顯著高于娛樂成癮組(P<0.05),社會責任感分值在暴力遊戲成癮組顯著低于不玩遊戲組(P<0.05).結論 暴力遊戲成癮的初中生具有精神病質和神經質的人格特質;暴力網絡遊戲成癮組的外顯焦慮和依賴性彊,而責任感差.
목적 탐토망락폭력유희성은초중생인격특점급기사회속성.방법 우2008년8~12월정군수궤추취대련8소초중생6000인,채용자제망락유희조사표화진씨망락성은량표(CLAS)사사망락유희성은자,동시채용망락성은진단표준대양성자진행복핵학인,사출149명(2.5%)망락유희성은자,안성별화년령피분성량조,즉폭력유희화오악유희성은량조,(각조66명,남성55명,녀성11명),평균년령(14.36±0.81)세;안성별화년령필배,추출66명불완유희초중생작대조.채용애삼극인격문권(EPQ)、MMPI-AF평고성은청소년인격특질급인격사회속성.결과 삼조초중생재정신병질화신경질방면차이현저(P<0.05),망락폭력유희성은초중생조적정신병질[(50.60±5.10)분;(50.40±6.30)분;(46.81±4.62)분;F=10.32,P=0.000]화신경질도고우오악유희성은화비유희조[(51.74±5.70)분;(49.03±6.85)분;(4 9.25±6.09)분,F=3.83,P=0.023];외현초필[(55.29±9.58)분;(45.11±8.31)분;(43.24±8.32)분]、의뢰성[(58.90±9.09)분;(55.97±8.63)분;(54.05±11.39)분]、사회책임감[(37.47±12.4I)분;(43.25±11.24)분;(46.34±14.37)분]재삼조지간차이현저(F1-3=36.17,4.11,8.23;P<0.05);외현초필화의뢰성재폭력성은조현저고우오악성은조(P<0.05),사회책임감분치재폭력유희성은조현저저우불완유희조(P<0.05).결론 폭력유희성은적초중생구유정신병질화신경질적인격특질;폭력망락유희성은조적외현초필화의뢰성강,이책임감차.
Objective To discuss the personality characteristic and personal social attributes of junior middle school students of online violent games addictive disorder (VOGAD).Methods From August to December at 2008,6000 students were randomly drown from 8 junior middle schools in Dalian ,then they were investigated with the self-made internet game survey form and the Chen internet addiction scale (CLAS).149( 2.5% ) internet game addicts were screen out from 6000 students, and were divided into the violence and entertainment game addicted group ( 66 students in per group,and the male is 55, female is 11 ).Average age was ( 14.36 ± 0.81 ) years old.No-play game group 66 students were mach according to the sex and the age.All objects were evaluated with Eysenck personality questionnaire (EPQ) and Minnesota Multiphasic Personality Inventory Abbreviation Form (MMPI-AF).Results There were significant different during the 3 groups in psychoticism (50.60 ± 5.10;50.40 ± 6.30; 46.81 ± 4.62 ), neuroticism ( 51.74 ± 5.70; 49.03 ± 6.85; 49.25 ± 6.09 ) , manifest anxiety (55.29 ±9.58;45.11 ±8.31; 43.24 ±8.32) ,dependence (58.90 ±9.09; 55.97 ±8.63; 54.05 ± 11.39) ,and social responsibility ( 37.47 ± 12.41; 43.25 ± 11.24 ;46.34 ± 14.37 ) (F1-5 = 10.32,3.83,36.17,4.11,8.23; P 1-5 < 0.05 ).Except of the social responsibility (P> 0.05 ) ,above results all suggested higher scores in the VOGAD group than other two groups (P1 < 0.05 ).Conclusion The results suggest higher scores in the psychoticism, neuroticism, dependency, manifest anxiety in VOGAD group, and lower Re in online violence game addict students.