四川大学学报(自然科学版)
四川大學學報(自然科學版)
사천대학학보(자연과학판)
JOURNAL OF SICHUAN UNIVERSITY(NATURAL SCIENCE EDITION)
2010年
1期
77-80
,共4页
过程纹理%木纹函数%线性插值%二次插值
過程紋理%木紋函數%線性插值%二次插值
과정문리%목문함수%선성삽치%이차삽치
process texture%wood texture function%linearity interpolating%quadric interpolating
讨论了三维纹理映射技术中的过程纹理,分析了几种常用的过程纹理函数,运用线性插值和二次插值方法对传统的木纹函数进行了改进,保证木纹颜色变化的连续性,并给出了基于OpenGL实现颜色线性插值和二次插值的木纹效果实例.
討論瞭三維紋理映射技術中的過程紋理,分析瞭幾種常用的過程紋理函數,運用線性插值和二次插值方法對傳統的木紋函數進行瞭改進,保證木紋顏色變化的連續性,併給齣瞭基于OpenGL實現顏色線性插值和二次插值的木紋效果實例.
토론료삼유문리영사기술중적과정문리,분석료궤충상용적과정문리함수,운용선성삽치화이차삽치방법대전통적목문함수진행료개진,보증목문안색변화적련속성,병급출료기우OpenGL실현안색선성삽치화이차삽치적목문효과실례.
Process texture of three-dimensional texture mapping techniques is summarized including several procedural texture functions. Traditional wood texture function is modified by linearity interpolating and quadric interpolating, which make the change of wood texture continuous. Wood texture realization examples based on OpenGL by linearity interpolating and quadric interpolating are also presented.