计算机应用
計算機應用
계산궤응용
COMPUTER APPLICATION
2009年
8期
2053-2055,2086
,共4页
徐欣%武仲科%周明全%骆岩林
徐訢%武仲科%週明全%駱巖林
서흔%무중과%주명전%락암림
角色动画%球B样条%快速建模%骨架
角色動畫%毬B樣條%快速建模%骨架
각색동화%구B양조%쾌속건모%골가
character animation%ball B-spline%rapid modeling%skeleton
提出一种新的人物角色的快速建模和动画的方法.通过使用球B样条实现以骨架为基础自动构建角色模型以及数据驱动的角色动画生成方法.给定人物角色骨架后,依据人体测量学根据骨骼长度计算出关节点处的半径.通过插值关节点以及半径生成球B样条曲线曲面表示的角色模型.根据所获取的运动数据(来自运动捕获),通过更新控制顶点来更新角色模型,从而实现角色的实时动画.
提齣一種新的人物角色的快速建模和動畫的方法.通過使用毬B樣條實現以骨架為基礎自動構建角色模型以及數據驅動的角色動畫生成方法.給定人物角色骨架後,依據人體測量學根據骨骼長度計算齣關節點處的半徑.通過插值關節點以及半徑生成毬B樣條麯線麯麵錶示的角色模型.根據所穫取的運動數據(來自運動捕穫),通過更新控製頂點來更新角色模型,從而實現角色的實時動畫.
제출일충신적인물각색적쾌속건모화동화적방법.통과사용구B양조실현이골가위기출자동구건각색모형이급수거구동적각색동화생성방법.급정인물각색골가후,의거인체측량학근거골격장도계산출관절점처적반경.통과삽치관절점이급반경생성구B양조곡선곡면표시적각색모형.근거소획취적운동수거(래자운동포획),통과경신공제정점래경신각색모형,종이실현각색적실시동화.
This paper proposed a new approach for modeling and animation of characters. Through using ball B-splines, an automatic character building model based on skeleton was realized and a character animation generation method driven by data was obtained. When the skeleton of a character was given, these radii on joints were obtained according to the length of bones in anthropometry. Then ball B-spline curves and surfaces were generated to represent characters through interpolating joint points and radii on them. The modeling method is rapid. Furthermore, by using motion data to update control points, real-time animation is achieved.