云南地质
雲南地質
운남지질
YUNNAN GEOLOGY
2007年
4期
373-386
,共14页
黄大一%David J. Varricchio%吉学平%李田广%Eric Sommerlade
黃大一%David J. Varricchio%吉學平%李田廣%Eric Sommerlade
황대일%David J. Varricchio%길학평%리전엄%Eric Sommerlade
数码相机%数位三维%计算机制作%恐龙头骨%iModellorTM程序
數碼相機%數位三維%計算機製作%恐龍頭骨%iModellorTM程序
수마상궤%수위삼유%계산궤제작%공룡두골%iModellorTM정서
digital camera%digitizing three-dimension%method computer%dinosaur skull%iModellerTM%voxel.
介绍一种简易非接触性的化石或考古样本制作数位影像三维模型的方法,可供诸多古生物学与考古学之应用,以一个从云南元谋县出土的恐龙头颅为制作范本;整个制作过程,仅需90分钟的时间,产生一个逼真全形全彩的三维模型.本方法所成结果,可用于博物馆展示,或用于古生物或考古学研究.此外,透过多种档案输出格式,数位化的数据,也可配合其它三维软体,如MayaTM,3DS-MaxTM等等,应用于其它下游领域,如恐龙形态学、个体发育学,或生物机械学研究、模拟、动态等等,以及透过数位车床等设备,制作复制品或快速初形制作,体积误差只有0.1%;本文以恐龙头颅介绍本方法的操作.
介紹一種簡易非接觸性的化石或攷古樣本製作數位影像三維模型的方法,可供諸多古生物學與攷古學之應用,以一箇從雲南元謀縣齣土的恐龍頭顱為製作範本;整箇製作過程,僅需90分鐘的時間,產生一箇逼真全形全綵的三維模型.本方法所成結果,可用于博物館展示,或用于古生物或攷古學研究.此外,透過多種檔案輸齣格式,數位化的數據,也可配閤其它三維軟體,如MayaTM,3DS-MaxTM等等,應用于其它下遊領域,如恐龍形態學、箇體髮育學,或生物機械學研究、模擬、動態等等,以及透過數位車床等設備,製作複製品或快速初形製作,體積誤差隻有0.1%;本文以恐龍頭顱介紹本方法的操作.
개소일충간역비접촉성적화석혹고고양본제작수위영상삼유모형적방법,가공제다고생물학여고고학지응용,이일개종운남원모현출토적공룡두로위제작범본;정개제작과정,부수90분종적시간,산생일개핍진전형전채적삼유모형.본방법소성결과,가용우박물관전시,혹용우고생물혹고고학연구.차외,투과다충당안수출격식,수위화적수거,야가배합기타삼유연체,여MayaTM,3DS-MaxTM등등,응용우기타하유영역,여공룡형태학、개체발육학,혹생물궤계학연구、모의、동태등등,이급투과수위차상등설비,제작복제품혹쾌속초형제작,체적오차지유0.1%;본문이공룡두로개소본방법적조작.
An easy non-contact method can create three-dimensional digital images of fossils for many paleontological applications using readily available equipment: 1) a digital camera, 2) tripod, 3)personal computer (desktop, laptop, similar) together with the software iModellerTM. A dinosaur skull from YuanMou County of YunNan Province, People's Republic of China was used to demonstrate this technique. The entire procedure, beginning with a set of fifteen to twenty digital photographs to the end of the iModellerTM process can require as little as ninety minutes to produce a full, photorealistic three-dimensional model that portrays the original texture. If more than one set of photos is required, then additional time will be needed. This technique is suitable for creating museum displays or for conducting paleontological and archeological research. By using multiple output file formats, the digitized data also can be used in conjunction with MayaTM, 3DS-MaxTM and other appropriate software applications suitable for other down-stream applications, such as dinosaur morphometry, ontogenetic or, biomechanic studies,simulations, animations, and computerized replications via computer control lathe and/or quick prototyping. Use of this technique resulted in only about 0.1% volume error. This paper provides an introduction and tutorial to the process required to reconstruct a three-dimensional model of a dinosaur skull.