城市勘测
城市勘測
성시감측
URBAN GEOTECHNICAL INVESTIGATION & SURVEYING
2011年
6期
18-22
,共5页
移动三维地图%LOD%视景体裁剪算法
移動三維地圖%LOD%視景體裁剪算法
이동삼유지도%LOD%시경체재전산법
Mobile 3D Map%LOD%View Frustum Culling
讨论了移动三维图形的实时显示技术,通过建立LOD模型和采用分层分块的数据组织方式,并采用基于四叉树层次结构的视景体裁剪优化算法,来减少场景渲染的模型数据量,从而加速三维实体模型的显示速度,达到流畅连续地实时显示移动环境下三维场景的目的。
討論瞭移動三維圖形的實時顯示技術,通過建立LOD模型和採用分層分塊的數據組織方式,併採用基于四扠樹層次結構的視景體裁剪優化算法,來減少場景渲染的模型數據量,從而加速三維實體模型的顯示速度,達到流暢連續地實時顯示移動環境下三維場景的目的。
토론료이동삼유도형적실시현시기술,통과건립LOD모형화채용분층분괴적수거조직방식,병채용기우사차수층차결구적시경체재전우화산법,래감소장경선염적모형수거량,종이가속삼유실체모형적현시속도,체도류창련속지실시현시이동배경하삼유장경적목적。
This paper discussed the data organization and rendering technology in the process of real-time scene display.Specifically,LOD modeling and hierarchical blocking were used to reduce the time of data from auxiliary memory to main memory.At the same time,to alleviate the burden of rendering pipeline,quadtree-based hierarchical view frustum culling algorithm was applied and optimized to cut down the rendering model data.Then we could achieve a relatively smooth displaying effect.