计算机工程
計算機工程
계산궤공정
COMPUTER ENGINEERING
2009年
24期
211-212,215
,共3页
纹理合成%多尺度%重采样
紋理閤成%多呎度%重採樣
문리합성%다척도%중채양
texture synthesis%multi-scale%resample
针对同一幅合成图像的不同区域间,如何实现纹理图案的多尺度连续变化,提出一种基于像素的多尺度纹理合成算法.在逐像素点合成的基础上,通过为已知匹配点建立一个到连续的多分辨率样图的正向映射,并重新采样合成像素点,实现合成结果的任意尺度连续渐变的可控性.实验证明该方法不增加大量的处理时间,并可适用于大多数基于样图的逐点合成方法.
針對同一幅閤成圖像的不同區域間,如何實現紋理圖案的多呎度連續變化,提齣一種基于像素的多呎度紋理閤成算法.在逐像素點閤成的基礎上,通過為已知匹配點建立一箇到連續的多分辨率樣圖的正嚮映射,併重新採樣閤成像素點,實現閤成結果的任意呎度連續漸變的可控性.實驗證明該方法不增加大量的處理時間,併可適用于大多數基于樣圖的逐點閤成方法.
침대동일폭합성도상적불동구역간,여하실현문리도안적다척도련속변화,제출일충기우상소적다척도문리합성산법.재축상소점합성적기출상,통과위이지필배점건립일개도련속적다분변솔양도적정향영사,병중신채양합성상소점,실현합성결과적임의척도련속점변적가공성.실험증명해방법불증가대량적처리시간,병가괄용우대다수기우양도적축점합성방법.
In a single image generated from texture synthesis, the texture pattern scale is expected to be nonhomogeneous for time to time. With this ideal, this paper presents a simple and efficient texture synthesis algorithm that user can control the basic pattern scale varying from big to small or from small to big consecutively in different location of a single image. In the process of synthesis pixel by pixel, it constructs a positive direction map to multi-resolution textures for the best-match pixels. Through resampling these pixels, it can control the synthesis result arbitrarily. Experiment proves that the algorithm is free from suffering vast extra process time and easy to code, and it also can be applied to most synthesis algorithms that synthesize a texture one pixel at a time.