计算机工程与应用
計算機工程與應用
계산궤공정여응용
COMPUTER ENGINEERING AND APPLICATIONS
2010年
8期
148-152
,共5页
孟宇%毛力增%李文辉%马玉鹏
孟宇%毛力增%李文輝%馬玉鵬
맹우%모력증%리문휘%마옥붕
纹理合成%视频纹理%分段遗传算法
紋理閤成%視頻紋理%分段遺傳算法
문리합성%시빈문리%분단유전산법
texture synthesis%video texture%Segment Genetic Algorithm(SGA)
通过对视频纹理定义的分析,将视频纹理合成转化为一个优化组合问题.提出一种应用分段遗传算法的视频纹理合成算法.采用分段遗传算法,对有限长度的源视频进行加工,得到可无限播放的连续视频序列.算法采用更适当的相似性尺度和测量准则,省去了大量复杂的对源视频的预处理,分段的搜索策略只需要用很少的遗传代数即可快速合成出质量很高的视频纹理.与现有的视频纹理合成方法比较,该算法具有较小的计算复杂度,在合成的速度和质量上都有所提高.另外,实验结果给出了种群大小以及最大遗传代数对合成质量和速度的影响.
通過對視頻紋理定義的分析,將視頻紋理閤成轉化為一箇優化組閤問題.提齣一種應用分段遺傳算法的視頻紋理閤成算法.採用分段遺傳算法,對有限長度的源視頻進行加工,得到可無限播放的連續視頻序列.算法採用更適噹的相似性呎度和測量準則,省去瞭大量複雜的對源視頻的預處理,分段的搜索策略隻需要用很少的遺傳代數即可快速閤成齣質量很高的視頻紋理.與現有的視頻紋理閤成方法比較,該算法具有較小的計算複雜度,在閤成的速度和質量上都有所提高.另外,實驗結果給齣瞭種群大小以及最大遺傳代數對閤成質量和速度的影響.
통과대시빈문리정의적분석,장시빈문리합성전화위일개우화조합문제.제출일충응용분단유전산법적시빈문리합성산법.채용분단유전산법,대유한장도적원시빈진행가공,득도가무한파방적련속시빈서렬.산법채용경괄당적상사성척도화측량준칙,성거료대량복잡적대원시빈적예처리,분단적수색책략지수요용흔소적유전대수즉가쾌속합성출질량흔고적시빈문리.여현유적시빈문리합성방법비교,해산법구유교소적계산복잡도,재합성적속도화질량상도유소제고.령외,실험결과급출료충군대소이급최대유전대수대합성질량화속도적영향.
Texture synthesis is a very active research area in computer vision and graphics, and video texture synthesis is one subset of it. The goal of this technology is: Giving a video texture sequence,a new video sequence can be synthesized,which is similar to the input one in texture.In process of synthesizing video textures,creating video sequence can be translated into a combinatorial optimum problem. Segment Genetic Algorithm(SGA)is introduced into the process of synthesizing video textures and a new video texture synthesis algorithm is proposed,which is used to generate infinitely continuous streams of video from a finite video clip.High-quality video texture can be synthesized in a few generations due to segment searching strategy of SGA.Compared with representative video texture synthesis algorithms nowadays,this algorithm has less computational complexity and improves the efficiency of synthesis.In addition,how the population size and the max number of generations influence the speed and quality of synthesis is analyzed.