工业工程
工業工程
공업공정
INDUSTRIAL ENGINEERING JOURNAL
2009年
5期
104-106,125
,共4页
秦华%饶培伦%Gavriel Salvendy
秦華%饒培倫%Gavriel Salvendy
진화%요배륜%Gavriel Salvendy
游戏%实验研究%回归分析%人因学
遊戲%實驗研究%迴歸分析%人因學
유희%실험연구%회귀분석%인인학
game playing%experimental investigation%regression analysis%human factors
分析玩家游戏体验与游戏难度对游戏中玩家所需时间、所需生命值的影响.通过玩家以前的游戏经验问卷、游戏中的玩家沉浸量表评测其游戏体验,游戏难度通过难度等级、难度变换方式和速度3个变量体现,通过48名高校学生的实验数据对游戏结果即游戏所需时间、玩家所需生命值进行回归分析.研究结果为:1)游戏所需时间与难度等级、难度变换方式、玩家沉浸中的理解和熟悉2个维度显著线性相关;2)所需生命值与难度等级、难度变换方式与速度、以前的游戏经验、玩家沉浸中的理解、好奇、关注3个维度显著线性相关.研究认为玩家游戏体验与游戏难度对游戏结果有着显著的影响效果.
分析玩傢遊戲體驗與遊戲難度對遊戲中玩傢所需時間、所需生命值的影響.通過玩傢以前的遊戲經驗問捲、遊戲中的玩傢沉浸量錶評測其遊戲體驗,遊戲難度通過難度等級、難度變換方式和速度3箇變量體現,通過48名高校學生的實驗數據對遊戲結果即遊戲所需時間、玩傢所需生命值進行迴歸分析.研究結果為:1)遊戲所需時間與難度等級、難度變換方式、玩傢沉浸中的理解和熟悉2箇維度顯著線性相關;2)所需生命值與難度等級、難度變換方式與速度、以前的遊戲經驗、玩傢沉浸中的理解、好奇、關註3箇維度顯著線性相關.研究認為玩傢遊戲體驗與遊戲難度對遊戲結果有著顯著的影響效果.
분석완가유희체험여유희난도대유희중완가소수시간、소수생명치적영향.통과완가이전적유희경험문권、유희중적완가침침량표평측기유희체험,유희난도통과난도등급、난도변환방식화속도3개변량체현,통과48명고교학생적실험수거대유희결과즉유희소수시간、완가소수생명치진행회귀분석.연구결과위:1)유희소수시간여난도등급、난도변환방식、완가침침중적리해화숙실2개유도현저선성상관;2)소수생명치여난도등급、난도변환방식여속도、이전적유희경험、완가침침중적리해、호기、관주3개유도현저선성상관.연구인위완가유희체험여유희난도대유희결과유착현저적영향효과.
To explore the role of player's experience and game difficulty in game playing time and hit points, experimental investigation is made by using questionnaires that include players' prior game experience and player' s immersion in game playing. Game difficulty is measured by difficulty level, difficulty change modes, and change speeds. Based on the experimental data of playing time and hit points obtained from 48 college students, regression analysis is done. It is found that: 1) playing time is linear with difficulty level, difficulty change modes, and two dimensions of player's immersion: comprehension and familiarity; and 2) hit points are linear with difficulty level, difficulty change modes and speeds, players' prior game experience, and three dimensions of player's immersion: comprehension, curiosity, and concentration. This implies that player experience and game difficulty have significant effect on playing time and hit points.