计算机工程
計算機工程
계산궤공정
COMPUTER ENGINEERING
2009年
22期
259-261
,共3页
流媒体%分发%直播
流媒體%分髮%直播
류매체%분발%직파
streaming media%distribution%live
针对流媒体直播系统流量对冲的问题,设计基于P2P流媒体分发技术的直播系统.该系统在现有内容分发网的基础上,将边缘服务器作为流媒体分发中心,采用用户身份验证和直接交互.实例证明该系统的播放启动延时小、流量均衡.
針對流媒體直播繫統流量對遲的問題,設計基于P2P流媒體分髮技術的直播繫統.該繫統在現有內容分髮網的基礎上,將邊緣服務器作為流媒體分髮中心,採用用戶身份驗證和直接交互.實例證明該繫統的播放啟動延時小、流量均衡.
침대류매체직파계통류량대충적문제,설계기우P2P류매체분발기술적직파계통.해계통재현유내용분발망적기출상,장변연복무기작위류매체분발중심,채용용호신빈험증화직접교호.실예증명해계통적파방계동연시소、류량균형.
Aiming at the flux hedging of currently popular stream media live systems, this paper designs a live system based on P2P streaming media distribution technology. The system takes the edge server as streaming media distribution center, and uses the user identification authentication and direct cooperation based on the content delivery network. Instance illustrates that the play startup delay is less and the flux is in a more balanced state in this structure.