上海大学学报(英文版)
上海大學學報(英文版)
상해대학학보(영문판)
JOURNAL OF SHANGHAI UNIVERSITY (ENGLISH EDITION)
2004年
z1期
357-361
,共5页
natural scenes modeling%physical properties%particle system
In virtual environment construction of natural scenes, high realism of the scenes and real time control to the objects in the scene are needed. With a modeling method based on physical properties and a particle system, together with a mipmapping texture technique, good integration between realism and real time control of the natural scenes such as clouds and smoke can be obtained. This paper briefly introduces the basic theory of particle system first, and then describes the construction method of a cloud and smoke particle system. By changing the values of physical properties in the particle system, different shapes and motion status of cloud and smoke result. With a mipmapping technique, real time control and variety of the scenes are improved. Finally an example showing implementation of this method is presented.