中国康复理论与实践
中國康複理論與實踐
중국강복이론여실천
CHINESE JOURNAL OF REHABILITATION THEORY & PRACTICE
2013年
7期
658-661
,共4页
王尚书%陈长香%张卫红%马素慧%徐金献
王尚書%陳長香%張衛紅%馬素慧%徐金獻
왕상서%진장향%장위홍%마소혜%서금헌
脑卒中%下肢%运动功能%平衡功能%互动体感游戏%康复
腦卒中%下肢%運動功能%平衡功能%互動體感遊戲%康複
뇌졸중%하지%운동공능%평형공능%호동체감유희%강복
stroke%lower limb%motor function%balance%interactive somatic game%rehabilitation
目的探讨互动体感游戏对脑卒中患者下肢运动功能和平衡功能康复的有效性。方法脑卒中后下肢和平衡功能障碍患者40例分为实验组(n=20)和对照组(n=20),均接受常规康复训练治疗,实验组另加互动体感游戏Kinect。分别于干预前和干预4周后对患者进行Fugl-Meyer下肢运动功能评定(FMA)和Berg平衡量表评定。结果干预后,实验组FMA的屈肌协同运动、伸肌协同运动和坐位伴有协同运动的活动和总成绩以及Berg平衡量表成绩较对照组提高(P<0.05)。结论互动体感游戏Kinect可以进一步改善脑卒中患者的下肢运动功能和平衡功能。
目的探討互動體感遊戲對腦卒中患者下肢運動功能和平衡功能康複的有效性。方法腦卒中後下肢和平衡功能障礙患者40例分為實驗組(n=20)和對照組(n=20),均接受常規康複訓練治療,實驗組另加互動體感遊戲Kinect。分彆于榦預前和榦預4週後對患者進行Fugl-Meyer下肢運動功能評定(FMA)和Berg平衡量錶評定。結果榦預後,實驗組FMA的屈肌協同運動、伸肌協同運動和坐位伴有協同運動的活動和總成績以及Berg平衡量錶成績較對照組提高(P<0.05)。結論互動體感遊戲Kinect可以進一步改善腦卒中患者的下肢運動功能和平衡功能。
목적탐토호동체감유희대뇌졸중환자하지운동공능화평형공능강복적유효성。방법뇌졸중후하지화평형공능장애환자40례분위실험조(n=20)화대조조(n=20),균접수상규강복훈련치료,실험조령가호동체감유희Kinect。분별우간예전화간예4주후대환자진행Fugl-Meyer하지운동공능평정(FMA)화Berg평형량표평정。결과간예후,실험조FMA적굴기협동운동、신기협동운동화좌위반유협동운동적활동화총성적이급Berg평형량표성적교대조조제고(P<0.05)。결론호동체감유희Kinect가이진일보개선뇌졸중환자적하지운동공능화평형공능。
Objective To observe the effect of interactive somatic game Kinect on motor of lower limbs and balance function in patients with stroke. Methods 40 inpatients were divided into experimental group (n=20) and control group (n=20). All the patients received routine rehabilitations, while the experimental group received the interactive game Kinect in addition. They were assessed with Fugl-Meyer assess-ment of lower limb (FMA) and Berg balance scale (BBS) before and after intervention. Results The scores of flexor synergy, extensor syner-gy, movement combining synergies (in sitting), lower limb total score of FMA, and the score of BBS increased more in the experimental group than in the control group (P<0.05) after intervention. Conclusion The interactive somatic game Kinect can further improve the motor of lower limb and balance function of patients with stroke.