集成技术
集成技術
집성기술
Journal of Integration Technology
2013年
4期
32-38
,共7页
张冬蕊%耿艳娟%徐礼胜%张秀峰%李光林
張鼕蕊%耿豔娟%徐禮勝%張秀峰%李光林
장동예%경염연%서례성%장수봉%리광림
康复训练%数据手套%虚拟现实%偏瘫
康複訓練%數據手套%虛擬現實%偏癱
강복훈련%수거수투%허의현실%편탄
rehabilitation training%data glove%virtual reality%hemiplegia
将虚拟现实技术应用到康复医学领域,可有效克服传统康复训练方法的局限性,实现安全、舒适和主动的康复训练。本文设计并实现了一套虚拟现实手部康复训练系统,系统由交互设备、人机交互软件和虚拟环境三部分组成。交互设备采用5DT 公司生产的5DT Data Glove 14 Ultra 数据手套,而人机交互软件运用 Visual Studio 2012作为开发工具,基于MFC 编写,实现了用户管理、数据采集、手势信号分类、实时手势识别测试等功能。构建的虚拟场景使用 Flash 游戏,通过 MFC 和 Flash 游戏之间通讯使用者能使用手势信号实现游戏操控。本文的实验结果表明:虚拟现实手部康复训练系统能够指导使用者进行有效的手部康复训练,Flash 康复训练游戏能有效提高使用者进行康复训练的积极性和主动性。
將虛擬現實技術應用到康複醫學領域,可有效剋服傳統康複訓練方法的跼限性,實現安全、舒適和主動的康複訓練。本文設計併實現瞭一套虛擬現實手部康複訓練繫統,繫統由交互設備、人機交互軟件和虛擬環境三部分組成。交互設備採用5DT 公司生產的5DT Data Glove 14 Ultra 數據手套,而人機交互軟件運用 Visual Studio 2012作為開髮工具,基于MFC 編寫,實現瞭用戶管理、數據採集、手勢信號分類、實時手勢識彆測試等功能。構建的虛擬場景使用 Flash 遊戲,通過 MFC 和 Flash 遊戲之間通訊使用者能使用手勢信號實現遊戲操控。本文的實驗結果錶明:虛擬現實手部康複訓練繫統能夠指導使用者進行有效的手部康複訓練,Flash 康複訓練遊戲能有效提高使用者進行康複訓練的積極性和主動性。
장허의현실기술응용도강복의학영역,가유효극복전통강복훈련방법적국한성,실현안전、서괄화주동적강복훈련。본문설계병실현료일투허의현실수부강복훈련계통,계통유교호설비、인궤교호연건화허의배경삼부분조성。교호설비채용5DT 공사생산적5DT Data Glove 14 Ultra 수거수투,이인궤교호연건운용 Visual Studio 2012작위개발공구,기우MFC 편사,실현료용호관리、수거채집、수세신호분류、실시수세식별측시등공능。구건적허의장경사용 Flash 유희,통과 MFC 화 Flash 유희지간통신사용자능사용수세신호실현유희조공。본문적실험결과표명:허의현실수부강복훈련계통능구지도사용자진행유효적수부강복훈련,Flash 강복훈련유희능유효제고사용자진행강복훈련적적겁성화주동성。
The use of virtual reality technology in limb rehabilitation training could overcome the limitations of traditional rehabilitation methods, realizing the safe, comfortable and active rehabilitation training. In this paper, a rehabilitation training system based on virtual reality was designed for the recovery of impaired hand functions and evaluated in healthy projects. The training system was developed by using an interactive device, a human-computer interaction software and the virtual environment. The 5DT Data Glove 14 Ultra was used as the interactive device. The human-computer interaction software implemented with Visual Studio 2012 consisted of user management module, data collection module, classification module and real-time gesture recognition module. For the virtual environment (VR), a flash game was developed and used, which could be controlled by hand gestures through the communication between the VR environment and users. The proposed training system could be beneficial in improving the outcome of the hand function rehabilitation. Moreover, the use of flash games could improve the enthusiasm and initiative of the users effectively in rehabilitation training.