计算机系统应用
計算機繫統應用
계산궤계통응용
APPLICATIONS OF THE COMPUTER SYSTEMS
2014年
8期
178-183
,共6页
四面体%体绘制%自适应八叉树%光线投射%自适应采样
四麵體%體繪製%自適應八扠樹%光線投射%自適應採樣
사면체%체회제%자괄응팔차수%광선투사%자괄응채양
tetrahedron%volume rendering%adaptive octree%ray casting%adaptive sampling
利用八叉树结构将四面体数据转化为规则网格数据,能有效提高系统的交互性能。八叉树的划分层次越高,绘制效果越好,但数据的存储空间以及处理时间也将大幅增多。提出自适应的规则化表示方法来构建八叉树结构,改进原有的单一采样策略,并结合深度信息将采样结果转换成适用于 GPU 的八叉树纹理结构。然后采用光线投射算法来对体数据进行绘制,根据各区域深度不一的特点,提出了变步长的采样绘制策略。实验结果表明,本文方法降低了数据的空间存储量和处理时间,同时在绘制质量、绘制效率方面都得到了较大提高。
利用八扠樹結構將四麵體數據轉化為規則網格數據,能有效提高繫統的交互性能。八扠樹的劃分層次越高,繪製效果越好,但數據的存儲空間以及處理時間也將大幅增多。提齣自適應的規則化錶示方法來構建八扠樹結構,改進原有的單一採樣策略,併結閤深度信息將採樣結果轉換成適用于 GPU 的八扠樹紋理結構。然後採用光線投射算法來對體數據進行繪製,根據各區域深度不一的特點,提齣瞭變步長的採樣繪製策略。實驗結果錶明,本文方法降低瞭數據的空間存儲量和處理時間,同時在繪製質量、繪製效率方麵都得到瞭較大提高。
이용팔차수결구장사면체수거전화위규칙망격수거,능유효제고계통적교호성능。팔차수적화분층차월고,회제효과월호,단수거적존저공간이급처리시간야장대폭증다。제출자괄응적규칙화표시방법래구건팔차수결구,개진원유적단일채양책략,병결합심도신식장채양결과전환성괄용우 GPU 적팔차수문리결구。연후채용광선투사산법래대체수거진행회제,근거각구역심도불일적특점,제출료변보장적채양회제책략。실험결과표명,본문방법강저료수거적공간존저량화처리시간,동시재회제질량、회제효솔방면도득도료교대제고。
Converting a tetrahedral volumetric data into regular volumetric data by an octree can improve the interactivity of the system effectively. When the depth of the octree is higher, the rendering results will be better. However, memory consumption and processing time will also increase. This paper proposes an adaptive regularization reformulation algorighm to construct the octree, improving the original single sampling strategy, combining with the depth information to transfer the sampling results into an octree texture which allows for random access in GPU. Then we use ray casting algorighm to render the regular volumetric data. Because of varying characteristics of the regional depth, the sampling algorithm responds with different step-size strategy. The experimental results show that this method reduces the memory consumption and processing time of the data, and at the same time improves the rendering quality as well as the rendering efficiency.