科教文汇
科教文彙
과교문회
EDUCATION SCIENCE & CULTURE MAGAZINE
2013年
31期
144-145
,共2页
动漫游戏产%动漫%“90后”大学生%人才培养
動漫遊戲產%動漫%“90後”大學生%人纔培養
동만유희산%동만%“90후”대학생%인재배양
animation and game industry%animation%post-90's college students%personnel training
自从上世纪五六十年代中国引进动漫,到目前为止动漫对中国新一代的青少年产生了一种独特的影响。本文通过调查问卷的方法对“90后”的大学生进行调查,收集了中国当代青年大学生对于动漫游戏产业的看法,并针对调查结果进行深入探讨,提出了符合学生特点的较为新颖的观点,这将有助于中国动漫游戏产业的健康快速发展。
自從上世紀五六十年代中國引進動漫,到目前為止動漫對中國新一代的青少年產生瞭一種獨特的影響。本文通過調查問捲的方法對“90後”的大學生進行調查,收集瞭中國噹代青年大學生對于動漫遊戲產業的看法,併針對調查結果進行深入探討,提齣瞭符閤學生特點的較為新穎的觀點,這將有助于中國動漫遊戲產業的健康快速髮展。
자종상세기오륙십년대중국인진동만,도목전위지동만대중국신일대적청소년산생료일충독특적영향。본문통과조사문권적방법대“90후”적대학생진행조사,수집료중국당대청년대학생대우동만유희산업적간법,병침대조사결과진행심입탐토,제출료부합학생특점적교위신영적관점,저장유조우중국동만유희산업적건강쾌속발전。
Animation and game has made a huge effect on the new generation of Chinese teenagers since 1950s. This paper collects various college students' views on the animation industry through the questionnaire method to investigate those post-90's college students. Meanwhile, it also inquires into the conclusion of investigation and proposes the new measures to solve the rele-vant problems of animation, which may help the Chinese anima-tion industry to healthily and rapidly develop.