电脑知识与技术
電腦知識與技術
전뇌지식여기술
COMPUTER KNOWLEDGE AND TECHNOLOGY
2014年
8期
1826-1829,1837
,共5页
3D试衣%布料仿真%弹簧-质点模型%物理引擎%PhysX
3D試衣%佈料倣真%彈簧-質點模型%物理引擎%PhysX
3D시의%포료방진%탄황-질점모형%물리인경%PhysX
3D fitting%cloth simulation%spring-mass model%physics engine%PhysX
为了实现3D试衣功能及解决虚拟试衣建模算法时间复杂度比较大的问题,该文结合虚拟现实等技术,首先用弹簧-质点模型对服装布料进行建模,然后以牛顿第二定律为理论基础分析以质点-弹簧模型建模的服装布料的受力情况,结合以GPU为基础的物理引擎PhysX,建立3D试衣间,仿真服装布料与人体模型的运动交互状况。最后加入人体模型调整、选衣、试衣等功能。该系统在Windows平台下,利用VisualStudio2008设计开发,结合虚拟现实等技术的综合应用,建立了一套包括选衣、试衣、人体参数调整等功能的3D试衣系统。
為瞭實現3D試衣功能及解決虛擬試衣建模算法時間複雜度比較大的問題,該文結閤虛擬現實等技術,首先用彈簧-質點模型對服裝佈料進行建模,然後以牛頓第二定律為理論基礎分析以質點-彈簧模型建模的服裝佈料的受力情況,結閤以GPU為基礎的物理引擎PhysX,建立3D試衣間,倣真服裝佈料與人體模型的運動交互狀況。最後加入人體模型調整、選衣、試衣等功能。該繫統在Windows平檯下,利用VisualStudio2008設計開髮,結閤虛擬現實等技術的綜閤應用,建立瞭一套包括選衣、試衣、人體參數調整等功能的3D試衣繫統。
위료실현3D시의공능급해결허의시의건모산법시간복잡도비교대적문제,해문결합허의현실등기술,수선용탄황-질점모형대복장포료진행건모,연후이우돈제이정률위이론기출분석이질점-탄황모형건모적복장포료적수력정황,결합이GPU위기출적물리인경PhysX,건립3D시의간,방진복장포료여인체모형적운동교호상황。최후가입인체모형조정、선의、시의등공능。해계통재Windows평태하,이용VisualStudio2008설계개발,결합허의현실등기술적종합응용,건립료일투포괄선의、시의、인체삼수조정등공능적3D시의계통。
In order to achieve the 3D fitting function and solve the problem of large algorithm time complexity of virtual try modeling, based on virtual reality technology, this paper tend to model clothing fabric by sprint-mass model. Then, based on Newton's second law, we analysis the spring-mass model-based forces of clothing fabric modeling. Combined with GPU-based physics engine PhysX, build the 3D fitting room, simulate the sports interactive situation of fabrics and mannequin. Finally add mannequin adjustment, the election of clothing, dressing and other functions. Built under Windows platform, designed and devel-oped by using VisualStudio2008, combined with the comprehensive application of virtual reality technology, we establish the 3D fitting system, including functions such as clothing select, dressing, body parameter adjustment .