常州工学院学报
常州工學院學報
상주공학원학보
JOURNAL OF CHANGZHOU INSTITUTE OF TECHNOLOGY
2012年
2期
48-50
,共3页
节点%变换矩阵%着色
節點%變換矩陣%著色
절점%변환구진%착색
nodes%transformation matrix%shadding
Maya的Nodes节点既是其软件设计的核心,又是其基本构件,在实际动画制作中十分重要。由于pointOnSurfaceInfo、decomposeMatrix、colorAtPoint等几个节点涉及到了很多概念,参数较多,一直在动画制作中不易理解。文章以运用这几个节点为例,通过一个群集物体的变换矩阵和着色实例制作分析,希望给广大的相关影视从业人员在具体生产制作环节中作为参考。
Maya的Nodes節點既是其軟件設計的覈心,又是其基本構件,在實際動畫製作中十分重要。由于pointOnSurfaceInfo、decomposeMatrix、colorAtPoint等幾箇節點涉及到瞭很多概唸,參數較多,一直在動畫製作中不易理解。文章以運用這幾箇節點為例,通過一箇群集物體的變換矩陣和著色實例製作分析,希望給廣大的相關影視從業人員在具體生產製作環節中作為參攷。
Maya적Nodes절점기시기연건설계적핵심,우시기기본구건,재실제동화제작중십분중요。유우pointOnSurfaceInfo、decomposeMatrix、colorAtPoint등궤개절점섭급도료흔다개념,삼수교다,일직재동화제작중불역리해。문장이운용저궤개절점위례,통과일개군집물체적변환구진화착색실례제작분석,희망급엄대적상관영시종업인원재구체생산제작배절중작위삼고。
The nodes of Maya are the core of its software design and at the same rime are its basic components, so they play an important role in the actual animation. As the nodes like pointOnSurfacelnfo, decomposeMatrix, colorAtPoint and so on involve a lot of concepts and many parameters, they are not easy to understand in animation. In this paper, these nodes are taken as an example, and an analysis on the transformarion matrix and coloring instance of a cluster of objects is made, which aims at providing reference for film practitioners in the specific production process.