计算机工程与应用
計算機工程與應用
계산궤공정여응용
COMPUTER ENGINEERING AND APPLICATIONS
2014年
5期
137-141
,共5页
实景%虚拟现实场景%建模%真实感贴图%面向对象
實景%虛擬現實場景%建模%真實感貼圖%麵嚮對象
실경%허의현실장경%건모%진실감첩도%면향대상
real scenery%virtual reality scene%modeling%realistic texturing%object-oriented
在分析了基于实景的虚拟现实场景建模特点的基础上,运用一个具体的实例来阐述了基于实景的虚拟现实场景的生成过程及其相关注意事项,通过合理建模减小复杂度、通过真实感贴图来增强逼真度、通过模型导入的对象化来实现对虚拟物体的控制。最终在逼真性,实时性和可控性方面都达到了较好的效果。
在分析瞭基于實景的虛擬現實場景建模特點的基礎上,運用一箇具體的實例來闡述瞭基于實景的虛擬現實場景的生成過程及其相關註意事項,通過閤理建模減小複雜度、通過真實感貼圖來增彊逼真度、通過模型導入的對象化來實現對虛擬物體的控製。最終在逼真性,實時性和可控性方麵都達到瞭較好的效果。
재분석료기우실경적허의현실장경건모특점적기출상,운용일개구체적실례래천술료기우실경적허의현실장경적생성과정급기상관주의사항,통과합리건모감소복잡도、통과진실감첩도래증강핍진도、통과모형도입적대상화래실현대허의물체적공제。최종재핍진성,실시성화가공성방면도체도료교호적효과。
This paper analyzes the characters of virtual reality scene modeling based on real scenery, applies an instance to expound the building process of a virtual reality scene based on real scenery, sets forth the relative notice items. It decreases the complexity degree by reasonable modeling, increases the fidelity by realistic texturing, realizes the control on virtual objects by using object-oriented method in loading model. In the end, the result can get to a better level in aspects of fidelity, real time and controllability.