电脑与电信
電腦與電信
전뇌여전신
COMPUTER & TELECOM
2012年
8期
51-52
,共2页
Flash%ActionScript%3%游戏开发
Flash%ActionScript%3%遊戲開髮
Flash%ActionScript%3%유희개발
Flash: ActionScript 31 game development
介绍了一个基于AS3的深海射击游戏的功能、设计和实现,包括游戏场景与主时间轴上关键帧的设计,主时间轴上关键帧的实现,游戏元件类的实现,主场景的实现,游戏特征参数数据组织,时间复杂度分析。该游戏架构清晰合理,程序模块之间、程序与数据之间实现松耦合,具有易集成、易维护、易重用等优点。
介紹瞭一箇基于AS3的深海射擊遊戲的功能、設計和實現,包括遊戲場景與主時間軸上關鍵幀的設計,主時間軸上關鍵幀的實現,遊戲元件類的實現,主場景的實現,遊戲特徵參數數據組織,時間複雜度分析。該遊戲架構清晰閤理,程序模塊之間、程序與數據之間實現鬆耦閤,具有易集成、易維護、易重用等優點。
개소료일개기우AS3적심해사격유희적공능、설계화실현,포괄유희장경여주시간축상관건정적설계,주시간축상관건정적실현,유희원건류적실현,주장경적실현,유희특정삼수수거조직,시간복잡도분석。해유희가구청석합리,정서모괴지간、정서여수거지간실현송우합,구유역집성、역유호、역중용등우점。
The functions, design and implementation of a deep sea shooting game based on AS3 are introduced, including the design of game scenes and key frames in the main timeline, the implementation of key frames in the main timeline, the implementation of game component classes, the implementation of the main scene, the organization of game featuring data, the analy- sis of time complexity. The game' s architecture is clear and reasonable. Different program modules are loosely coupled, so are the program and the data. It has the advantages of good integratability, good maintainability and good reusability.