三明学院学报
三明學院學報
삼명학원학보
JOURNAL OF SANMING COLLEGE
2012年
2期
35-40
,共6页
FPS%Unity3D%JavaScript%游戏引擎
FPS%Unity3D%JavaScript%遊戲引擎
FPS%Unity3D%JavaScript%유희인경
FPS%Unity3D%Javascript%game engine
系统介绍基于Unity3D的FPS(第一人称射击)游戏的关键技术与实现方法,建立逼真的三维实体模型,利用大规模复杂场景的高效建模和实时绘制技术开发三维场景游戏,并满足玩家的沉浸交互式体验。提出可行的实时碰撞检测策略、游戏人工智能(AI)及特效的实现算法,以可键盘控制功能的视点方式实现人机对抗模式。在FPS游戏应用中,该视点方式灵活易用,可操作性好,提高了玩家浏览场景时的灵活性,大大增强了玩家浏览场景的真实感。
繫統介紹基于Unity3D的FPS(第一人稱射擊)遊戲的關鍵技術與實現方法,建立逼真的三維實體模型,利用大規模複雜場景的高效建模和實時繪製技術開髮三維場景遊戲,併滿足玩傢的沉浸交互式體驗。提齣可行的實時踫撞檢測策略、遊戲人工智能(AI)及特效的實現算法,以可鍵盤控製功能的視點方式實現人機對抗模式。在FPS遊戲應用中,該視點方式靈活易用,可操作性好,提高瞭玩傢瀏覽場景時的靈活性,大大增彊瞭玩傢瀏覽場景的真實感。
계통개소기우Unity3D적FPS(제일인칭사격)유희적관건기술여실현방법,건립핍진적삼유실체모형,이용대규모복잡장경적고효건모화실시회제기술개발삼유장경유희,병만족완가적침침교호식체험。제출가행적실시팽당검측책략、유희인공지능(AI)급특효적실현산법,이가건반공제공능적시점방식실현인궤대항모식。재FPS유희응용중,해시점방식령활역용,가조작성호,제고료완가류람장경시적령활성,대대증강료완가류람장경적진실감。
A FPS(first-person shooter)was developed based on Unity3D.The verisimilitude three-dimensional models were established.Use of large-scale complex scene efficient modeling and real-time rendering technology development of 3D games,players can meet the immersive experience.A real time collision detection strategy was proposed.Algorithm of intelligence and special effects are researched.The system realizes the keyboard control function of viewpoint and man-machine confrontation model.In the FPS game,the view mode is flexible and easy to use,good operability,making the players browsing scenes easily,greatly enhancing players' sense of reality.