中国康复理论与实践
中國康複理論與實踐
중국강복이론여실천
CHINESE JOURNAL OF REHABILITATION THEORY & PRACTICE
2014年
1期
63-65
,共3页
李丹%陈长香%徐金献%马素慧%郝习君
李丹%陳長香%徐金獻%馬素慧%郝習君
리단%진장향%서금헌%마소혜%학습군
脑卒中%执行功能%体感交互技术%执行缺陷综合征行为学评价%康复
腦卒中%執行功能%體感交互技術%執行缺陷綜閤徵行為學評價%康複
뇌졸중%집행공능%체감교호기술%집행결함종합정행위학평개%강복
stroke%executive function%somatic sense interaction%Behavioral Assessment of Dysexecutive Syndrome%rehabilitation
目的:分析体感交互技术对脑卒中患者执行功能障碍康复的有效性。方法78例初发脑卒中患者分为体感游戏干预组和常规康复对照组,最终干预组35例、对照组36例完成研究。对照组进行常规康复,干预组在对照组的基础上加用体感游戏Kinect航行获金币、高尔夫模式。干预前及干预4周后,采用执行缺陷综合征行为学评价(BADS)进行评测。结果两组干预前BADS评分无显著性差异(P>0.05);干预4周后,BADS子测验及总标准分的差值干预组较对照组均提高(P<0.05)。结论体感交互技术可改善脑卒中患者的执行功能。
目的:分析體感交互技術對腦卒中患者執行功能障礙康複的有效性。方法78例初髮腦卒中患者分為體感遊戲榦預組和常規康複對照組,最終榦預組35例、對照組36例完成研究。對照組進行常規康複,榦預組在對照組的基礎上加用體感遊戲Kinect航行穫金幣、高爾伕模式。榦預前及榦預4週後,採用執行缺陷綜閤徵行為學評價(BADS)進行評測。結果兩組榦預前BADS評分無顯著性差異(P>0.05);榦預4週後,BADS子測驗及總標準分的差值榦預組較對照組均提高(P<0.05)。結論體感交互技術可改善腦卒中患者的執行功能。
목적:분석체감교호기술대뇌졸중환자집행공능장애강복적유효성。방법78례초발뇌졸중환자분위체감유희간예조화상규강복대조조,최종간예조35례、대조조36례완성연구。대조조진행상규강복,간예조재대조조적기출상가용체감유희Kinect항행획금폐、고이부모식。간예전급간예4주후,채용집행결함종합정행위학평개(BADS)진행평측。결과량조간예전BADS평분무현저성차이(P>0.05);간예4주후,BADS자측험급총표준분적차치간예조교대조조균제고(P<0.05)。결론체감교호기술가개선뇌졸중환자적집행공능。
Objective To investigate the effect of somatic sense interactive game Kinect on executive dysfunction for patients with stroke. Methods 78 inpatients with first stroke were divided into intervention group and control group, and 35 cases in the intervention group and 36 cases in the control group finished the study. The control group accepted conventional rehabilitation, and the intervention group played the game of Sailing for Gold Coins and Golf of the Kinect in addition. They were assessed with Behavioral Assessment of Dys-executive Syndrome (BADS) before and 4 weeks after intervention. Results The difference of scores of all the sub-scales and total of BADS before and after intervention were more in the intervention group than in the control group (P<0.05). Conclusion The somatic sense interac-tive game Kinect can be used to improve the executive function of the patients with stroke.