计算机技术与发展
計算機技術與髮展
계산궤기술여발전
COMPUTER TECHNOLOGY AND DEVELOPMENT
2014年
6期
174-178,183
,共6页
杨光辉%马纯永%韩勇%陈戈
楊光輝%馬純永%韓勇%陳戈
양광휘%마순영%한용%진과
体感交互%骨骼追踪%骨骼动画%虚拟游览
體感交互%骨骼追蹤%骨骼動畫%虛擬遊覽
체감교호%골격추종%골격동화%허의유람
somatosensory interaction%skeletal tracking%skeletal animation%virtual tour
针对现有三维虚拟展览馆游览系统交互方式用户体验不理想的现状,提出一种基于Kinect的虚拟展馆游览系统。该系统重点研究了利用Kinect骨骼追踪技术实现对体验者身体动作的解析和利用四元数插值对骨骼动画的控制。在功能上,实现了站在Kinect前的体验者通过不同的姿势,对虚拟展馆三维场景中虚拟人物的动作、姿态、位置、朝向的控制。实验结果表明,体验者能够通过体感交互技术较好地实现对虚拟人物姿态的控制并方便地进行虚拟场景游览。
針對現有三維虛擬展覽館遊覽繫統交互方式用戶體驗不理想的現狀,提齣一種基于Kinect的虛擬展館遊覽繫統。該繫統重點研究瞭利用Kinect骨骼追蹤技術實現對體驗者身體動作的解析和利用四元數插值對骨骼動畫的控製。在功能上,實現瞭站在Kinect前的體驗者通過不同的姿勢,對虛擬展館三維場景中虛擬人物的動作、姿態、位置、朝嚮的控製。實驗結果錶明,體驗者能夠通過體感交互技術較好地實現對虛擬人物姿態的控製併方便地進行虛擬場景遊覽。
침대현유삼유허의전람관유람계통교호방식용호체험불이상적현상,제출일충기우Kinect적허의전관유람계통。해계통중점연구료이용Kinect골격추종기술실현대체험자신체동작적해석화이용사원수삽치대골격동화적공제。재공능상,실현료참재Kinect전적체험자통과불동적자세,대허의전관삼유장경중허의인물적동작、자태、위치、조향적공제。실험결과표명,체험자능구통과체감교호기술교호지실현대허의인물자태적공제병방편지진행허의장경유람。
According to the fact that the user experience of human-computer interaction of the present 3D virtual pavilion tour system confronts an unsatisfying situation,a new system based on Kinect technology of somatosensory interaction is proposed. The system focu-ses on two points:one is parsing the experiences' motions by using the Kinect technology of skeletal tracking;the other one is controlling the skeletal animation via the application of quaternion interpolation method. In terms of functionality,the system makes it a fact that the player standing in front of the Kinect can control the virtual characters' actions,postures,positions and directions in 3D scene with differ-ent body postures. Experimental results indicate that by the use of the technology of somatosensory interaction,the player can control vir-tual characters' postures in a better way and conduct virtual scene walkthrough in a more convenient manner.