火力与指挥控制
火力與指揮控製
화력여지휘공제
FIRE CONTROL & COMMAND CONTROL
2014年
z1期
181-183
,共3页
WebSocket%实时通信%B/S
WebSocket%實時通信%B/S
WebSocket%실시통신%B/S
WebSocket%Real time communication%B/S
传统军事信息系统一般采用C/S架构,但是其系统部署成本高,软件升级维护困难。而采用B/S架构则不会存在此问题,但是B/S架构通信量大、网络带宽占用高,不利于在战场环境中进行服务器推送。针对此问题,首先对目前存在的WEB服务器推送技术进行了分析和总结;接着实现了基于WebSocket的服务器推送技术,并通过实验证明了该方法网络带宽占用小,效率高;最后详细介绍了如何实现一个WEB实时通信系统。
傳統軍事信息繫統一般採用C/S架構,但是其繫統部署成本高,軟件升級維護睏難。而採用B/S架構則不會存在此問題,但是B/S架構通信量大、網絡帶寬佔用高,不利于在戰場環境中進行服務器推送。針對此問題,首先對目前存在的WEB服務器推送技術進行瞭分析和總結;接著實現瞭基于WebSocket的服務器推送技術,併通過實驗證明瞭該方法網絡帶寬佔用小,效率高;最後詳細介紹瞭如何實現一箇WEB實時通信繫統。
전통군사신식계통일반채용C/S가구,단시기계통부서성본고,연건승급유호곤난。이채용B/S가구칙불회존재차문제,단시B/S가구통신량대、망락대관점용고,불리우재전장배경중진행복무기추송。침대차문제,수선대목전존재적WEB복무기추송기술진행료분석화총결;접착실현료기우WebSocket적복무기추송기술,병통과실험증명료해방법망락대관점용소,효솔고;최후상세개소료여하실현일개WEB실시통신계통。
The military field generally uses the C/S architecture for communication,but it has the high cost of system deployment and the difficulties of upgrade. However,the B/S architecture does not have the problems. In order to solve the problem of high-bandwidth in B/S architecture,firstly,the existing WEB-server-push technologies are analyzed and summarized,and then the paper realizes the WEB-server-push technology based on WebSocket. The experimental results prove that this method is high efficiency and small bandwidth. Finally,a real-time communication system which is based on Web is introduced.