计算机时代
計算機時代
계산궤시대
COMPUTER ERA
2014年
10期
41-43
,共3页
虚拟展厅%学生作品展示%Unity3D%自由浏览
虛擬展廳%學生作品展示%Unity3D%自由瀏覽
허의전청%학생작품전시%Unity3D%자유류람
virtual exhibition%student works show%Unity3D%free browsing
在分析学生图像作品与动画作品展示方式的基础上,基于虚拟现实技术与Unity3D开发工具,设计并完成了一个基于虚拟展厅的学生作品展示系统。重点论述了利用3ds Max进行虚拟展厅的模型制作和利用Photoshop进行虚拟展厅的贴图制作,利用Unity3D平台完成虚拟展厅的第一人称自由浏览的交互式开发,并对整个开发流程与关键技术进行了探讨。
在分析學生圖像作品與動畫作品展示方式的基礎上,基于虛擬現實技術與Unity3D開髮工具,設計併完成瞭一箇基于虛擬展廳的學生作品展示繫統。重點論述瞭利用3ds Max進行虛擬展廳的模型製作和利用Photoshop進行虛擬展廳的貼圖製作,利用Unity3D平檯完成虛擬展廳的第一人稱自由瀏覽的交互式開髮,併對整箇開髮流程與關鍵技術進行瞭探討。
재분석학생도상작품여동화작품전시방식적기출상,기우허의현실기술여Unity3D개발공구,설계병완성료일개기우허의전청적학생작품전시계통。중점논술료이용3ds Max진행허의전청적모형제작화이용Photoshop진행허의전청적첩도제작,이용Unity3D평태완성허의전청적제일인칭자유류람적교호식개발,병대정개개발류정여관건기술진행료탐토。
After analyzing the current students' image and animation works display mode, based on virtual reality technology and Unity3D development tools, students' works show system is designed and realized based on the virtual exhibition. Both the models making of virtual exhibition by 3ds Max and corresponding textures making by Photoshop are introduced in detail. The interactive development for the free browsing of virtual exhibition from first person is elaborated using Unity 3D. Some of the key points of technique during the whole development process are expounded.