计算机应用与软件
計算機應用與軟件
계산궤응용여연건
COMPUTER APPLICATIONS AND SOFTWARE
2014年
11期
58-63
,共6页
沉浸式多人游戏%体感交互设备%分布式设备驱动
沉浸式多人遊戲%體感交互設備%分佈式設備驅動
침침식다인유희%체감교호설비%분포식설비구동
Immersive multiplayer games%Somatosensory interaction device%Distributed device driver
沉浸式多人射击游戏利用高度沉浸的画面及蓝牙体感交互设备来提升游戏体验。单台PC同时连接的蓝牙体感交互设备数量有限,不能满足沉浸式游戏娱乐项目多达几十位玩家同时游戏的要求。采用多个设备连接节点,设计并实现一个分布式设备驱动系统对交互设备进行分布式管理。系统在应用VRPN的基础上引入设备服务器节点来负责与游戏通信,降低了游戏与多个设备连接节点通信带来的开发复杂度;通过定义数据映射层实现游戏逻辑与交互设备类型的低耦合。实验结果表明应用该系统对游戏性能影响很小,能保证玩家与游戏的实时交互。
沉浸式多人射擊遊戲利用高度沉浸的畫麵及藍牙體感交互設備來提升遊戲體驗。單檯PC同時連接的藍牙體感交互設備數量有限,不能滿足沉浸式遊戲娛樂項目多達幾十位玩傢同時遊戲的要求。採用多箇設備連接節點,設計併實現一箇分佈式設備驅動繫統對交互設備進行分佈式管理。繫統在應用VRPN的基礎上引入設備服務器節點來負責與遊戲通信,降低瞭遊戲與多箇設備連接節點通信帶來的開髮複雜度;通過定義數據映射層實現遊戲邏輯與交互設備類型的低耦閤。實驗結果錶明應用該繫統對遊戲性能影響很小,能保證玩傢與遊戲的實時交互。
침침식다인사격유희이용고도침침적화면급람아체감교호설비래제승유희체험。단태PC동시련접적람아체감교호설비수량유한,불능만족침침식유희오악항목다체궤십위완가동시유희적요구。채용다개설비련접절점,설계병실현일개분포식설비구동계통대교호설비진행분포식관리。계통재응용VRPN적기출상인입설비복무기절점래부책여유희통신,강저료유희여다개설비련접절점통신대래적개발복잡도;통과정의수거영사층실현유희라집여교호설비류형적저우합。실험결과표명응용해계통대유희성능영향흔소,능보증완가여유희적실시교호。
Immersive multiplayer shooter games provide highly realistic gaming experience by employing highly immersive frame and bluetooth somatosensory interaction devices.The number of the bluetooth devices that a single PC can connect is limited, which cannot meet the requirement of accommodating dozens of players in immersive gaming and entertainment projects at the same time.To deal with the issue, we employ multiple connecting nodes, design and realise a distributed device driver system to process the distributed management of the interactive devices.Based on applying VRPN, the system introduces a device server node to preside the communication with games thus reduces the development complexity of the game when communicating with multiple connecting nodes.By defining the data mapping layer, the system achieves low coupling between the game logic and the interaction device type.Experimental results show that the application of the system affects little at the performance of the games and the system can guarantee the real-time interaction of the players with games.