电脑开发与应用
電腦開髮與應用
전뇌개발여응용
COMPUTER DEVELOPMENT & APPLICATIONS
2014年
11期
7-11,14
,共6页
Kinect%Unity3D%体感游戏
Kinect%Unity3D%體感遊戲
Kinect%Unity3D%체감유희
Kinect%Unity3D%somatosensory game
通过分析Kinect与Unity3D数据整合关键技术,从WPF与Unity 3D内部调用方式展开系统设计。设计分为Unity3D场景展示模块、Unity3D的接口模块和Kinect的数据获取三模块。其中Unity3D接口模块实现了的场景设置,骨骼绑定、镜像运动、近景模式、平滑处理功能;Kinect数据获取模块通过代码实现设备控制、骨骼绑定算法、设备图像获取。测试证明,通过C#对非托管的dll的管理方式,导入Kinect硬件的驱动程序,调用自定义的数据结构和算法,实现在unity 3D场景中,使用Kinect体感镜头控制场景中的人物模型运动,提高了体感游戏的开发效率,在体感游戏的开发和应用中有一定的社会推广价值。
通過分析Kinect與Unity3D數據整閤關鍵技術,從WPF與Unity 3D內部調用方式展開繫統設計。設計分為Unity3D場景展示模塊、Unity3D的接口模塊和Kinect的數據穫取三模塊。其中Unity3D接口模塊實現瞭的場景設置,骨骼綁定、鏡像運動、近景模式、平滑處理功能;Kinect數據穫取模塊通過代碼實現設備控製、骨骼綁定算法、設備圖像穫取。測試證明,通過C#對非託管的dll的管理方式,導入Kinect硬件的驅動程序,調用自定義的數據結構和算法,實現在unity 3D場景中,使用Kinect體感鏡頭控製場景中的人物模型運動,提高瞭體感遊戲的開髮效率,在體感遊戲的開髮和應用中有一定的社會推廣價值。
통과분석Kinect여Unity3D수거정합관건기술,종WPF여Unity 3D내부조용방식전개계통설계。설계분위Unity3D장경전시모괴、Unity3D적접구모괴화Kinect적수거획취삼모괴。기중Unity3D접구모괴실현료적장경설치,골격방정、경상운동、근경모식、평활처리공능;Kinect수거획취모괴통과대마실현설비공제、골격방정산법、설비도상획취。측시증명,통과C#대비탁관적dll적관리방식,도입Kinect경건적구동정서,조용자정의적수거결구화산법,실현재unity 3D장경중,사용Kinect체감경두공제장경중적인물모형운동,제고료체감유희적개발효솔,재체감유희적개발화응용중유일정적사회추엄개치。
This paper analyzes data integration technology about Kinect and Unity3D. Authors design scheme based on WPF and Unity 3D internal calling mode. System includes screen show module, Unity3D and Kinect interface module and data acquisition module. There are scene settings, rigging, mirroring sports, close-range model, smoothing processing and other functions in Unity3D; and codes implement the device control, rigging algorithm, equipment image acquisition in Kinect. Tested by C # on unmanaged dll's management, it is a good scheme to import Kinect hardware driver program and calling a custom data structures and algorithms to achieve the unity 3D scene. In the unity 3D scene, Kinect somatosensory camera control motion of models to improve the development efficiency of somatosensory game, which has certain social value in development and application of somatosensory game.