现代计算机(专业版)
現代計算機(專業版)
현대계산궤(전업판)
MODERN COMPUTER
2014年
22期
52-55
,共4页
蒋元%蔡胜军%何绍勇%祁玮
蔣元%蔡勝軍%何紹勇%祁瑋
장원%채성군%하소용%기위
虚拟地理环境%Unity3D%虚拟现实%模型%烘培
虛擬地理環境%Unity3D%虛擬現實%模型%烘培
허의지리배경%Unity3D%허의현실%모형%홍배
Virtual Geographical Environment%Unity3D%Virtual Reality%Models%Bake
采用 Unity3D 开发平台是构建虚拟地理环境的一种有效方式。针对地理环境的基本要素,研究基于 Unity3D 开发引擎的虚拟地理环境构建步骤,提出地形生成顺序和制作素材工具的优化方法,并对地形高度图生成、建筑、道路交通、地质细节等关键技术进行探讨。
採用 Unity3D 開髮平檯是構建虛擬地理環境的一種有效方式。針對地理環境的基本要素,研究基于 Unity3D 開髮引擎的虛擬地理環境構建步驟,提齣地形生成順序和製作素材工具的優化方法,併對地形高度圖生成、建築、道路交通、地質細節等關鍵技術進行探討。
채용 Unity3D 개발평태시구건허의지리배경적일충유효방식。침대지리배경적기본요소,연구기우 Unity3D 개발인경적허의지리배경구건보취,제출지형생성순서화제작소재공구적우화방법,병대지형고도도생성、건축、도로교통、지질세절등관건기술진행탐토。
Adopting Unity3D developmental platform is an effective way to construct virtual geographical environment. As for the fundamental ele-ments geography, studies the steps for constructing the virtual geographical environment based on Unity3D development engine, puts for-ward the optimization method for the terrain generation sequence and for the production of the materials and tools, and discusses those critical techniques such as the production of the terrain height graphs, the road traffic, and the geographical details.