计算机工程
計算機工程
계산궤공정
COMPUTER ENGINEERING
2014年
12期
272-276
,共5页
高效视频编码%帧内预测%快速编码%纹理四叉树%边缘提取%编码单元深度
高效視頻編碼%幀內預測%快速編碼%紋理四扠樹%邊緣提取%編碼單元深度
고효시빈편마%정내예측%쾌속편마%문리사차수%변연제취%편마단원심도
High Efficiency Video Coding ( HEVC )%intra prediction%fast coding%texture quadtree%edge extraction%Coding Unit( CU) depth
针对高效视频编码( HEVC)中编码单元( CU)进行四叉树递归遍历时间较长的问题,提出一种基于纹理四叉树的快速HEVC帧内编码算法。采用Sobel算子对当前视频图像提取边缘,利用最大类间方差法剔除弱边缘并保留强边缘。通过递归方式对边缘图中的每个64×64单元建立纹理四叉树,使用视频图像的纹理四叉树结构对CU最优分割组合进行预测。对于不同大小的分割单元,无需完全递归遍历所有的CU深度,从而缩小CU搜索范围,节省编码时间。实验结果表明,与HEVC标准算法相比,该算法亮度分量的码率平均增加了0.50%,信噪比和编码时间分别减少了0.03 dB和28.70%。
針對高效視頻編碼( HEVC)中編碼單元( CU)進行四扠樹遞歸遍歷時間較長的問題,提齣一種基于紋理四扠樹的快速HEVC幀內編碼算法。採用Sobel算子對噹前視頻圖像提取邊緣,利用最大類間方差法剔除弱邊緣併保留彊邊緣。通過遞歸方式對邊緣圖中的每箇64×64單元建立紋理四扠樹,使用視頻圖像的紋理四扠樹結構對CU最優分割組閤進行預測。對于不同大小的分割單元,無需完全遞歸遍歷所有的CU深度,從而縮小CU搜索範圍,節省編碼時間。實驗結果錶明,與HEVC標準算法相比,該算法亮度分量的碼率平均增加瞭0.50%,信譟比和編碼時間分彆減少瞭0.03 dB和28.70%。
침대고효시빈편마( HEVC)중편마단원( CU)진행사차수체귀편력시간교장적문제,제출일충기우문리사차수적쾌속HEVC정내편마산법。채용Sobel산자대당전시빈도상제취변연,이용최대류간방차법척제약변연병보류강변연。통과체귀방식대변연도중적매개64×64단원건립문리사차수,사용시빈도상적문리사차수결구대CU최우분할조합진행예측。대우불동대소적분할단원,무수완전체귀편력소유적CU심도,종이축소CU수색범위,절성편마시간。실험결과표명,여HEVC표준산법상비,해산법량도분량적마솔평균증가료0.50%,신조비화편마시간분별감소료0.03 dB화28.70%。
Aiming at high computing complexity of recursive quadtree partitioning of a large Coding Unit( CU) in High Efficiency Video Coding( HEVC) ,a fast intra coding algorithm of HEVC based on texture quadtree is proposed in this paper. The edges of the whole frame are extracted by Sobel operator. The weak edges are removed and the edge map is formed using maximum between-cluster variance method. Then,the texture quadtree is recursively built for each 64 × 64 of edge map. The texture quad-tree is applied to predict the CU partition combination. For different partition size, full searching all CU depth is avoided. Hence,CU search range is narrowed and the encoding time is reduced. Experimental result shows that the proposed algorithm saves 28. 70% of the encoding time on average,while it only leads to increase 0 . 50% Bjontegaard Delta Bit Rate ( BDBR ) and decrease 0 . 03 dB Bjontegaard Delta Peak Signal-to-Noise Ratio ( BDPSNR) for luminance component.