计算机辅助设计与图形学学报
計算機輔助設計與圖形學學報
계산궤보조설계여도형학학보
JOURNAL OF COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS
2015年
2期
279-286
,共8页
赵再骞%晁建刚%王金坤%张炎%陈学文
趙再鶱%晁建剛%王金坤%張炎%陳學文
조재건%조건강%왕금곤%장염%진학문
人眼视觉系统%高动态范围渲染%虚拟场景%GPU处理%电视图像
人眼視覺繫統%高動態範圍渲染%虛擬場景%GPU處理%電視圖像
인안시각계통%고동태범위선염%허의장경%GPU처리%전시도상
human visual system%high dynamic range rendering%virtual scene%GPU processing%TV-graphics
应用基于人眼视觉系统的高动态范围实时渲染技术处理交会对接仿真场景,可以为航天员手控交会对接训练提供高逼真度的电视图像。文中结合交会对接电视图像的特点,分析了交会对接航天员训练电视图像高动态范围实时渲染的关键技术;根据两航天器相对距离,将交会对接过程分为远、中和近3个距离段,采用S-curve算法、自适应对数算法和 Reinhard算法分别对每个距离段进行调和映射处理;改进了自适应对数算法和 Reinhard算法,并基于 GPU处理技术实现仿真电视图像的实时显示。实验结果表明,采用基于距离变化调整调和映射算法的方法处理交会对接仿真电视图像可以高逼真地模拟实录视频场景,为航天员手控交会对接训练提供了视景支持。
應用基于人眼視覺繫統的高動態範圍實時渲染技術處理交會對接倣真場景,可以為航天員手控交會對接訓練提供高逼真度的電視圖像。文中結閤交會對接電視圖像的特點,分析瞭交會對接航天員訓練電視圖像高動態範圍實時渲染的關鍵技術;根據兩航天器相對距離,將交會對接過程分為遠、中和近3箇距離段,採用S-curve算法、自適應對數算法和 Reinhard算法分彆對每箇距離段進行調和映射處理;改進瞭自適應對數算法和 Reinhard算法,併基于 GPU處理技術實現倣真電視圖像的實時顯示。實驗結果錶明,採用基于距離變化調整調和映射算法的方法處理交會對接倣真電視圖像可以高逼真地模擬實錄視頻場景,為航天員手控交會對接訓練提供瞭視景支持。
응용기우인안시각계통적고동태범위실시선염기술처리교회대접방진장경,가이위항천원수공교회대접훈련제공고핍진도적전시도상。문중결합교회대접전시도상적특점,분석료교회대접항천원훈련전시도상고동태범위실시선염적관건기술;근거량항천기상대거리,장교회대접과정분위원、중화근3개거리단,채용S-curve산법、자괄응대수산법화 Reinhard산법분별대매개거리단진행조화영사처리;개진료자괄응대수산법화 Reinhard산법,병기우 GPU처리기술실현방진전시도상적실시현시。실험결과표명,채용기우거리변화조정조화영사산법적방법처리교회대접방진전시도상가이고핍진지모의실록시빈장경,위항천원수공교회대접훈련제공료시경지지。
Real-time human visual system (HVS)-based high dynamic range (HDR) rendering technology pro-vides high fidelity, and therefore can be used in the simulated TV-graphics for the astronaut rendezvous and docking (RVD) training. In this paper, first, according to the characteristics of the real video recorded from outer space in RVD mission, we analyzed key HDR rendering techniques used in the simulated RVD scene for real-time astronaut’s training. Then, based on the distance between two spacecraft, we employed three tone map-ping operators (TMO), the S-curve algorithm, the adaptive logarithmic algorithm and the Reinhard algorithm to reproduce the tone of the RVD scene at the far distance, the middle distance and the near distance respectively. To ensure the real-time computation, we improved the adaptive logarithmic algorithm and the Reinhard algorithm, and accelerated them by GPUs. By comparing the simulated RVD scene with the real video recorded from outer space in RVD mission, our distance-based method has a high fidelity, and supports the astronaut RVD training.