计算机工程与应用
計算機工程與應用
계산궤공정여응용
COMPUTER ENGINEERING AND APPLICATIONS
2015年
3期
186-191
,共6页
3D 人机交互%OpenGL%坐标转换%Intel Perceptual Computing
3D 人機交互%OpenGL%坐標轉換%Intel Perceptual Computing
3D 인궤교호%OpenGL%좌표전환%Intel Perceptual Computing
3D human-computer interaction%OpenGL%coordination transformation%Intel Perceptual Computing
3D人机交互技术是计算机图形学、虚拟现实和模式识别的交叉融合领域,可分为虚拟环境的显示和三维物体识别。该研究将虚拟环境显示和三维物体识别整合成一个完整的解决方案并应用到1∶1模拟虚拟场景的近距离交互。研究了虚拟现实之间的坐标转换;分析了影响虚拟物体立体显示的三个主要因素:OpenGL中摄像机的张角,摄像机间距和立体图像对的产生;并实现了基于Intel Perceptual Computing的三维物体识别。实验结果显示:该方案在1∶1模拟虚拟场景方面具有良好的3D显示效果,同时在手势识别方面有较高的识别率。
3D人機交互技術是計算機圖形學、虛擬現實和模式識彆的交扠融閤領域,可分為虛擬環境的顯示和三維物體識彆。該研究將虛擬環境顯示和三維物體識彆整閤成一箇完整的解決方案併應用到1∶1模擬虛擬場景的近距離交互。研究瞭虛擬現實之間的坐標轉換;分析瞭影響虛擬物體立體顯示的三箇主要因素:OpenGL中攝像機的張角,攝像機間距和立體圖像對的產生;併實現瞭基于Intel Perceptual Computing的三維物體識彆。實驗結果顯示:該方案在1∶1模擬虛擬場景方麵具有良好的3D顯示效果,同時在手勢識彆方麵有較高的識彆率。
3D인궤교호기술시계산궤도형학、허의현실화모식식별적교차융합영역,가분위허의배경적현시화삼유물체식별。해연구장허의배경현시화삼유물체식별정합성일개완정적해결방안병응용도1∶1모의허의장경적근거리교호。연구료허의현실지간적좌표전환;분석료영향허의물체입체현시적삼개주요인소:OpenGL중섭상궤적장각,섭상궤간거화입체도상대적산생;병실현료기우Intel Perceptual Computing적삼유물체식별。실험결과현시:해방안재1∶1모의허의장경방면구유량호적3D현시효과,동시재수세식별방면유교고적식별솔。
3D human-computer interaction is an amalgamation of computer graphics, virtual reality and pattern recognition, which consists of virtual environment and 3D object recognition. A total solution consisting of virtual environment rendering and 3D object recognition is proposed and applied in the close human-computer interaction scenes, which simulate virtual scenario with the ratio of 1∶1. The research analyses the transformation between virtual environment and reality; three main factors which have influence on stereo display of virtual object have been explored, which include the camera angle, the distance between two cameras in OpenGL and the stereo image pairs generation;3D object recognition is implemented on Intel Perceptual Computing. Experiments show that the solution has excellent 3D effect in simulation virtual scenario with 1∶1 ratio and high gesture recognition rate.