中华临床医师杂志(电子版)
中華臨床醫師雜誌(電子版)
중화림상의사잡지(전자판)
CHINESE JOURNAL OF CLINICIANS(ELECTRONIC VERSION)
2015年
4期
617-622
,共6页
郑晓晖%张国栋%黄华军%吴章林%陈宣煌%陆俭军%黄文华
鄭曉暉%張國棟%黃華軍%吳章林%陳宣煌%陸儉軍%黃文華
정효휘%장국동%황화군%오장림%진선황%륙검군%황문화
骨折%三维重建%仿真手术%骨折复位%内固定
骨摺%三維重建%倣真手術%骨摺複位%內固定
골절%삼유중건%방진수술%골절복위%내고정
Fractures%Three-dimensional reconstruction%Operational simulation%Fracture reduction%Internal fixation
目的:探讨四肢骨折快速的虚拟复位方法。方法采集临床四肢骨折薄层 CT 扫描数据计437例,数据输入Mimics 14.0,以Edit Mask In 3D的Lasso功能将骨折块分离为各个独立的Mask,三维重建后以Reposition将骨折块进行虚拟复位,过程合称为三维编辑。以Stopwatch软件进行操作计时。结果437例骨折均完成虚拟骨折复位,平均骨折块数量为5.68±3.11个,平均复位时间为(1173.71±790.85)s,单个骨折块复位时间为(194.16±49.26)s。结论通过三维编辑的方式,可以实现四肢骨折的快速高仿真虚拟复位。
目的:探討四肢骨摺快速的虛擬複位方法。方法採集臨床四肢骨摺薄層 CT 掃描數據計437例,數據輸入Mimics 14.0,以Edit Mask In 3D的Lasso功能將骨摺塊分離為各箇獨立的Mask,三維重建後以Reposition將骨摺塊進行虛擬複位,過程閤稱為三維編輯。以Stopwatch軟件進行操作計時。結果437例骨摺均完成虛擬骨摺複位,平均骨摺塊數量為5.68±3.11箇,平均複位時間為(1173.71±790.85)s,單箇骨摺塊複位時間為(194.16±49.26)s。結論通過三維編輯的方式,可以實現四肢骨摺的快速高倣真虛擬複位。
목적:탐토사지골절쾌속적허의복위방법。방법채집림상사지골절박층 CT 소묘수거계437례,수거수입Mimics 14.0,이Edit Mask In 3D적Lasso공능장골절괴분리위각개독립적Mask,삼유중건후이Reposition장골절괴진행허의복위,과정합칭위삼유편집。이Stopwatch연건진행조작계시。결과437례골절균완성허의골절복위,평균골절괴수량위5.68±3.11개,평균복위시간위(1173.71±790.85)s,단개골절괴복위시간위(194.16±49.26)s。결론통과삼유편집적방식,가이실현사지골절적쾌속고방진허의복위。
Objective To investigate a method of fast virtual limbs fracture. Methods Thin slice CT scan data of 437 cases of clinical limbs fractures were used on this study, and imported into Mimics 14.0 to harvest Mcs files. The Mcs file could be divided into various separate fragments masks with the lasso function of Edit Mask In 3D. After three-dimensional reconstruction, the virtual fractures reductions were performed with the reposition function. The two above-mentioned procedures could be defined as three-dimensional editing. The operative time was recorded with Stopwatch software. Results 437 cases of virtual fracture reduction were completed. The average operative time was (1 173.71±790.85) seconds, while a single fracture operative time was (194.16±49.26) seconds. Conclusion By the means of three-dimensional editing mode, the fast high simulation virtual limbs fractures reduction could be realized.