计算机辅助设计与图形学学报
計算機輔助設計與圖形學學報
계산궤보조설계여도형학학보
JOURNAL OF COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS
2015年
5期
883-891
,共9页
郑权%郑昌文%吴付坤%尹华飞
鄭權%鄭昌文%吳付坤%尹華飛
정권%정창문%오부곤%윤화비
镜头重影%镜头模型%孔径光阑%入射光瞳%真实感绘制
鏡頭重影%鏡頭模型%孔徑光闌%入射光瞳%真實感繪製
경두중영%경두모형%공경광란%입사광동%진실감회제
lens ghost%camera model%aperture stop%entrance pupil%realistic rendering
针对现有镜头重影效果绘制方法存在的光线追踪效率低和绘制效果差的问题, 提出一种基于物理的真实感镜头重影效果绘制方法. 该方法以精确的相机镜头模型为基础, 首先计算镜头入射光瞳的位置和孔径, 并利用入射光瞳进行初始光线采样来减少无效光线数量, 提高光线追踪效率; 其次采用确定序列光谱光线追踪方法绘制重影的色差, 并考虑了孔径光阑形状、镜头镀膜以及镜头遮挡对镜头重影的影响; 最后将镜头重影绘制与光线追踪绘制框架融合, 构成镜头重影场景绘制的统一框架, 并在三维场景中实现了镜头重影效果的绘制. 实验结果表明, 文中方法能够有效地模拟具有较强真实感的镜头重影效果.
針對現有鏡頭重影效果繪製方法存在的光線追蹤效率低和繪製效果差的問題, 提齣一種基于物理的真實感鏡頭重影效果繪製方法. 該方法以精確的相機鏡頭模型為基礎, 首先計算鏡頭入射光瞳的位置和孔徑, 併利用入射光瞳進行初始光線採樣來減少無效光線數量, 提高光線追蹤效率; 其次採用確定序列光譜光線追蹤方法繪製重影的色差, 併攷慮瞭孔徑光闌形狀、鏡頭鍍膜以及鏡頭遮擋對鏡頭重影的影響; 最後將鏡頭重影繪製與光線追蹤繪製框架融閤, 構成鏡頭重影場景繪製的統一框架, 併在三維場景中實現瞭鏡頭重影效果的繪製. 實驗結果錶明, 文中方法能夠有效地模擬具有較彊真實感的鏡頭重影效果.
침대현유경두중영효과회제방법존재적광선추종효솔저화회제효과차적문제, 제출일충기우물리적진실감경두중영효과회제방법. 해방법이정학적상궤경두모형위기출, 수선계산경두입사광동적위치화공경, 병이용입사광동진행초시광선채양래감소무효광선수량, 제고광선추종효솔; 기차채용학정서렬광보광선추종방법회제중영적색차, 병고필료공경광란형상、경두도막이급경두차당대경두중영적영향; 최후장경두중영회제여광선추종회제광가융합, 구성경두중영장경회제적통일광가, 병재삼유장경중실현료경두중영효과적회제. 실험결과표명, 문중방법능구유효지모의구유교강진실감적경두중영효과.
To address problems of current lens ghost rendering methods, a physically based method for ren-dering realistic lens ghost effects is proposed. This method starts from accurately modeling optical structure of camera lens. Firstly, in order to improve the efficiency of ray tracing and reduce invalid rays, the entrance pupil is computed to assist to generate initial sampling rays. Then, a determinant sequential spectral ray tracing method is employed to simulate the chromatic aberration of lens ghost. Additionally, the effects of aperture stop, lens-coating and lens occlusion on lens ghost are simulated. Finally, the lens ghost rendering method is integrated into the ray tracing based rendering framework, forming a unified rendering framework of lens ghost scenes, which merges lens ghost into three-dimensional scenes. Experimental results show that the proposed method effectively render realistic lens ghost and improve the realism of scenes.