中国电化教育
中國電化教育
중국전화교육
CET CHINA EDUCATIONAL TECHNOLOGY
2015年
8期
36-41
,共6页
STEM教育%创客教育%物理计算%创意计算%互动媒体作品
STEM教育%創客教育%物理計算%創意計算%互動媒體作品
STEM교육%창객교육%물리계산%창의계산%호동매체작품
STEM Education%Maker Education%Physical Computing%Creative Computing%Works of Interactive Media
当前越来越多的教育工作者开始关注STEM教育和创客教育,并将两者结合起来,让学生在利用前沿技术“玩创新”和自主探究的过程中提升创造能力和STEM综合素养。而创客教育主要依托的技术之一就是物理计算和互动媒体技术,它是当前信息技术与其他学科(如艺术设计)交叉、融合的新生领域,借由软硬件的整合可以创建感知和响应现实模拟世界的交互式系统,强化人与数字世界的联系。面向STEM教育,创客教育的目标与方向、实施过程可以更加清晰。在综合考虑创客教育的基本理念、教学目标、教学内容、教学策略、评价方法和学习环境六个方面的基础上,可以构建面向STEM教育的创客教育模式。基于物理计算平台的创客教育有着深厚的理论基础——建造主义,它是适应数字信息化时代、培养学生STEM素养和创新实践能力的一种教育新范型,可以为探索信息技术教育改革、通用技术教育改革乃至中小学教育的整体变革提供了新思路和新方向。
噹前越來越多的教育工作者開始關註STEM教育和創客教育,併將兩者結閤起來,讓學生在利用前沿技術“玩創新”和自主探究的過程中提升創造能力和STEM綜閤素養。而創客教育主要依託的技術之一就是物理計算和互動媒體技術,它是噹前信息技術與其他學科(如藝術設計)交扠、融閤的新生領域,藉由軟硬件的整閤可以創建感知和響應現實模擬世界的交互式繫統,彊化人與數字世界的聯繫。麵嚮STEM教育,創客教育的目標與方嚮、實施過程可以更加清晰。在綜閤攷慮創客教育的基本理唸、教學目標、教學內容、教學策略、評價方法和學習環境六箇方麵的基礎上,可以構建麵嚮STEM教育的創客教育模式。基于物理計算平檯的創客教育有著深厚的理論基礎——建造主義,它是適應數字信息化時代、培養學生STEM素養和創新實踐能力的一種教育新範型,可以為探索信息技術教育改革、通用技術教育改革迺至中小學教育的整體變革提供瞭新思路和新方嚮。
당전월래월다적교육공작자개시관주STEM교육화창객교육,병장량자결합기래,양학생재이용전연기술“완창신”화자주탐구적과정중제승창조능력화STEM종합소양。이창객교육주요의탁적기술지일취시물리계산화호동매체기술,타시당전신식기술여기타학과(여예술설계)교차、융합적신생영역,차유연경건적정합가이창건감지화향응현실모의세계적교호식계통,강화인여수자세계적련계。면향STEM교육,창객교육적목표여방향、실시과정가이경가청석。재종합고필창객교육적기본이념、교학목표、교학내용、교학책략、평개방법화학습배경륙개방면적기출상,가이구건면향STEM교육적창객교육모식。기우물리계산평태적창객교육유착심후적이론기출——건조주의,타시괄응수자신식화시대、배양학생STEM소양화창신실천능력적일충교육신범형,가이위탐색신식기술교육개혁、통용기술교육개혁내지중소학교육적정체변혁제공료신사로화신방향。
Currently more and more educators began to focus on STEM education and maker education, and combine these two aspects, so that students improve creative capabilities and STEM comprehensive literacy in the process of“play innovation”and self-exploration with the cutting-edge technology. One of technologies that maker education depends on is physical computing and interactive media technology. It is the new ifeld of intersection and integration of IT and other disciplines (such as art design). An interactive system that can sense and respond to the real analog world is built by the integration of software and hardware. It can strengthen the relationship between of human and the digital world. The objectives, direction and implementation process of Maker education will be clearer, when it is oriented to STEM education. Based on considering six aspects of fundamental philosophy, instructional objectives, instructional contents, teaching strategies, evaluation methods and learning environment, maker education model oriented to STEM education can be built. Maker education based on the physical computing platforms has a profound theoretical foundation-constructionism, it is a new educational paradigm which adapts to the digital information age and focuses on cultivation of students’ STEM literacies and innovative abilities. It provides us some new ideas and directions for exploring the IT education reform, universal technology education reform and overall reform of primary and secondary education.