电子学报
電子學報
전자학보
ACTA ELECTRONICA SINICA
2015年
8期
1583-1588
,共6页
人机交互%人脸朝向%非穿戴%面部几何模型
人機交互%人臉朝嚮%非穿戴%麵部幾何模型
인궤교호%인검조향%비천대%면부궤하모형
human-computer interaction%facial orientation%non-wearable%facial geometric model
提出了一种新颖的基于人脸朝向的非穿戴人机交互新方法。采用主动形状模型确定人脸面部轮廓特征点,克服光照和人脸姿态变化影响,在简化冗余信息的同时,降低计算复杂度。基于最大三角化划分面部轮廓特征,在此基础上,基于 Kinect 摄像机将构建的二维人脸模型映射至三维空间,动态求解面部朝向的法向量,通过图像帧间的均值滤波确定空间交互目标。用户无需佩带任何标记,且其活动不受约束,满足人机交互舒适性、多元性要求,实现非穿戴自然人机交互。通过实验对比,验证了本文方法有效、可行。
提齣瞭一種新穎的基于人臉朝嚮的非穿戴人機交互新方法。採用主動形狀模型確定人臉麵部輪廓特徵點,剋服光照和人臉姿態變化影響,在簡化冗餘信息的同時,降低計算複雜度。基于最大三角化劃分麵部輪廓特徵,在此基礎上,基于 Kinect 攝像機將構建的二維人臉模型映射至三維空間,動態求解麵部朝嚮的法嚮量,通過圖像幀間的均值濾波確定空間交互目標。用戶無需珮帶任何標記,且其活動不受約束,滿足人機交互舒適性、多元性要求,實現非穿戴自然人機交互。通過實驗對比,驗證瞭本文方法有效、可行。
제출료일충신영적기우인검조향적비천대인궤교호신방법。채용주동형상모형학정인검면부륜곽특정점,극복광조화인검자태변화영향,재간화용여신식적동시,강저계산복잡도。기우최대삼각화화분면부륜곽특정,재차기출상,기우 Kinect 섭상궤장구건적이유인검모형영사지삼유공간,동태구해면부조향적법향량,통과도상정간적균치려파학정공간교호목표。용호무수패대임하표기,차기활동불수약속,만족인궤교호서괄성、다원성요구,실현비천대자연인궤교호。통과실험대비,험증료본문방법유효、가행。
A novel non-wearable human-computer interaction (HCI)method has been proposed based on facial orientation. An active shape model is employed to locate some feature points in the facial contour which can be able to overcome the effects of illumination and facial posture variation.Some redundant information can be simplified.Moreover,HCI can be made in a real time. After a 2D facial geometric model being built based on the maximal triangulation of facial contour features,a calibrated Kinect sen-sor is used to map the geometric model into 3D coordinate.In order to determine the interacting target,the normal direction of facial orientation is calculated dynamically by a temporal median filter.Non-wearable and natural HCI modal can be realized in which the user can move freely without wearing any equipment or auxiliary markers.Besides,the need of comfort and diversity can be met si-multaneously during HCI.Experiment results indicate that the developed approach is efficient and can be used to natural non-wear-able HCI.