山东体育学院学报
山東體育學院學報
산동체육학원학보
Journal of Shandong Institute Of Physical Education And Sports
2011年
10期
88~91
,共null页
电子竞技 高校体育 可行性 必要性
電子競技 高校體育 可行性 必要性
전자경기 고교체육 가행성 필요성
E-sport; college PE; feasibility; necessity
采用文献、专家访谈、实验、问卷调查和数理统计等方法,以电子竞技和高校体育之间的关系为研究对象,先从可行性和必要性两个方面探讨电子竞技引入高校体育范畴的理论问题,再从实证的角度,通过电子竞技的教学实验来验证假设。在实证研究中,引用《大学生体育学习兴趣量表》对实验组和对照组进行测查,统计分析电子竞技训练对提高大学生体育学习兴趣的效果,作为验证假设的论据之一。结论是电子竞技运动引入高校体育教育领域是可行的和必要的,能作为高校体育发展的有益补充,能进一步利用现代信息手段实现高校体育的目标,促进中国电子竞技运动健康快速发展。
採用文獻、專傢訪談、實驗、問捲調查和數理統計等方法,以電子競技和高校體育之間的關繫為研究對象,先從可行性和必要性兩箇方麵探討電子競技引入高校體育範疇的理論問題,再從實證的角度,通過電子競技的教學實驗來驗證假設。在實證研究中,引用《大學生體育學習興趣量錶》對實驗組和對照組進行測查,統計分析電子競技訓練對提高大學生體育學習興趣的效果,作為驗證假設的論據之一。結論是電子競技運動引入高校體育教育領域是可行的和必要的,能作為高校體育髮展的有益補充,能進一步利用現代信息手段實現高校體育的目標,促進中國電子競技運動健康快速髮展。
채용문헌、전가방담、실험、문권조사화수리통계등방법,이전자경기화고교체육지간적관계위연구대상,선종가행성화필요성량개방면탐토전자경기인입고교체육범주적이론문제,재종실증적각도,통과전자경기적교학실험래험증가설。재실증연구중,인용《대학생체육학습흥취량표》대실험조화대조조진행측사,통계분석전자경기훈련대제고대학생체육학습흥취적효과,작위험증가설적론거지일。결론시전자경기운동인입고교체육교육영역시가행적화필요적,능작위고교체육발전적유익보충,능진일보이용현대신식수단실현고교체육적목표,촉진중국전자경기운동건강쾌속발전。
With the methods of literature review,expert interview,experimentation,questionnaire and mathematical statistics and by taking the relationship between E-sport and college PE as study object,this paper first discussed the theoretical issues of E-sport introduced into college PE from the two aspects of feasibility and necessity,and then from an empirical perspective,it verified the hypothesis of drawing E-sport into college PE based on teaching experiments.In empirical study,by measuring the experimental results of experimental group and control group according to Scale of College Students' Interests in Learning PE,the author made a statistical analysis on the effects of E-sport training for raising the college students' interests in learning PE,which was taken as one of the evidences for hypothesis verification.The conclusion is that it is feasible and necessary to introduce E-sport into college physical education.E-sport can be a salutary supplement for the development of college PE and will help realize the college PE goal by means of modern information,further promoting Chinese E-sport to develop healthily and rapidly.