心理学报
心理學報
심이학보
Acta Psychologica Sinica
2012年
4期
489~497
,共null页
杨红升 王芳 顾念君 黄希庭
楊紅升 王芳 顧唸君 黃希庭
양홍승 왕방 고념군 황희정
自我相关的信息 网名 鸡尾酒会效应 加工优势
自我相關的信息 網名 鷄尾酒會效應 加工優勢
자아상관적신식 망명 계미주회효응 가공우세
self-related information; screen name; cocktail-party effect; processing priority
以网名为材料,通过三项视觉搜索实验考察了与自我相关的网络信息可能存在的加工优势。结果发现,自己的网名在作为靶刺激时可以更快且更准确地被探测出来;而在作为干扰刺激时,其对于靶刺激却并未表现出比对照刺激更强的抑制作用。在与真实人名进行的直接比较中,自己的网名与真实人名的加工成绩未出现显著差异,且都好于作为对照的名人名字。这些结果证明了与自我相关的网络信息具有和物理世界中的自我信息相似的加工优势,且与以真实人名为材料的多项实验结果完全一致,从而表明自己的网名与真实人名可能具有相同的加工机制。
以網名為材料,通過三項視覺搜索實驗攷察瞭與自我相關的網絡信息可能存在的加工優勢。結果髮現,自己的網名在作為靶刺激時可以更快且更準確地被探測齣來;而在作為榦擾刺激時,其對于靶刺激卻併未錶現齣比對照刺激更彊的抑製作用。在與真實人名進行的直接比較中,自己的網名與真實人名的加工成績未齣現顯著差異,且都好于作為對照的名人名字。這些結果證明瞭與自我相關的網絡信息具有和物理世界中的自我信息相似的加工優勢,且與以真實人名為材料的多項實驗結果完全一緻,從而錶明自己的網名與真實人名可能具有相同的加工機製。
이망명위재료,통과삼항시각수색실험고찰료여자아상관적망락신식가능존재적가공우세。결과발현,자기적망명재작위파자격시가이경쾌차경준학지피탐측출래;이재작위간우자격시,기대우파자격각병미표현출비대조자격경강적억제작용。재여진실인명진행적직접비교중,자기적망명여진실인명적가공성적미출현현저차이,차도호우작위대조적명인명자。저사결과증명료여자아상관적망락신식구유화물리세계중적자아신식상사적가공우세,차여이진실인명위재료적다항실험결과완전일치,종이표명자기적망명여진실인명가능구유상동적가공궤제。
It is well established in a number of studies that there exists a cognitive priority for self-related material, such as one's own face and name. Among these findings is the well-known cocktail party effect which demonstrates that one's own name can be more easily detected, even in unattended conditions. As both names and faces are fixed self-related material to a large extent, the current research was aimed to extend previous findings by employing a kind of flexible self-related material --- one's own screen name which is usually chosen or designed by users themselves and can be easily changed. Despite the large difference in formation rule, usage practice and environment, screen names and real names share the same function as symbol of self-representation in their respective contexts. As a result, it can be expected there might be a similar cognitive priority for one's own screen name. In the current research, three visual search experiments were designed to examine such a possibility. Experiment 1 compared the visual search speed and accuracy for participants' own QQ (one of the most popular instant messaging software in China, which has several hundreds of million registered users) name and one control QQ name. The results showed that across all three different display set sizes (2, 6 and 12 names), the search speed was consistently faster for participants' own QQ name than control stimuli. Besides that, there was a marginally higher hit rate for own QQ name while the false alarm rates demonstrated no difference under the two conditions. In Experiment 2 which was aimed to examine the own QQ name's interference effect on target item, participants were asked to search one specific QQ name with own/control QQ names as distracters in different trials. ANOVA found neither significant main effects nor interaction. Across all three display set sizes, the search speed and accuracy showed no difference whether own or control QQ name was used as distracters. There was either no difference between hit rates in the two kinds of trials. Experiment 3 made direct comparisons between visual search performance for own screen name and real name. There was no significant difference in either response time or accuracy for these two names. However, they were both more accurately and quickly detected than famous names. Taken together, results of the three experiments showed that as target stimuli, own screen name can be detected more quickly and accurately than control screen name while as distracters, they do not show any larger interference effect on target stimuli. These results completely replicated those of studies using real name stimuli. These similar patterns suggested that recognition of own screen names might share the same mechanism as own real name. In conclusion, the current research provided preliminary evidences on the cognitive priority ot selt-retatect online material. As a result of its self-relevance and repeated use, one's own screen name obtains strong personal salience and the consequent preferential processing. Based on the existence of such an online cocktail party effect, processing priority about self-related information can be extended from real world to the virtual online environment. In future studies, the possible individual difference and the effect of familiarity in screen name recognition constitutes two important issues which deserves to be directly explored.