体育学刊
體育學刊
체육학간
Journal of Physical Education
2012年
5期
108~112
,共null页
训练与竞赛 篮球 比赛负荷 体能训练
訓練與競賽 籃毬 比賽負荷 體能訓練
훈련여경새 람구 비새부하 체능훈련
training and competitiom basketball; game load: stamina training
对国内外近20年来关于篮球比赛负荷特征的文献研究后发现:(1)篮球是在大约持续90min的时间内完成的以高强度爆发性的跳跃、冲刺、对抗、拼抢等运动形态及中低强度的走、慢跑、专项化移动交替进行的不规则间歇性运动项目。平均不到3S就有一次移动方式的变化,每30S左右就有一次高强度的移动方式。(2)不同位置球员在比赛中所承受的负荷是不同的,以后卫最大。因此,篮球专项体能训练应突出位置特征、个体化特点。(3)不同性别的球员在比赛中所承受的负荷并无显著性差异,其训练方法和强度控制可以互相借鉴。(4)水平级别越高的球员,其所承受的比赛负荷也越高。
對國內外近20年來關于籃毬比賽負荷特徵的文獻研究後髮現:(1)籃毬是在大約持續90min的時間內完成的以高彊度爆髮性的跳躍、遲刺、對抗、拼搶等運動形態及中低彊度的走、慢跑、專項化移動交替進行的不規則間歇性運動項目。平均不到3S就有一次移動方式的變化,每30S左右就有一次高彊度的移動方式。(2)不同位置毬員在比賽中所承受的負荷是不同的,以後衛最大。因此,籃毬專項體能訓練應突齣位置特徵、箇體化特點。(3)不同性彆的毬員在比賽中所承受的負荷併無顯著性差異,其訓練方法和彊度控製可以互相藉鑒。(4)水平級彆越高的毬員,其所承受的比賽負荷也越高。
대국내외근20년래관우람구비새부하특정적문헌연구후발현:(1)람구시재대약지속90min적시간내완성적이고강도폭발성적도약、충자、대항、병창등운동형태급중저강도적주、만포、전항화이동교체진행적불규칙간헐성운동항목。평균불도3S취유일차이동방식적변화,매30S좌우취유일차고강도적이동방식。(2)불동위치구원재비새중소승수적부하시불동적,이후위최대。인차,람구전항체능훈련응돌출위치특정、개체화특점。(3)불동성별적구원재비새중소승수적부하병무현저성차이,기훈련방법화강도공제가이호상차감。(4)수평급별월고적구원,기소승수적비새부하야월고。
Having studied basketball game load characteristics related literatures published at home and abroad in recent 20 years, the authors revealed the following findings: 1) basketball is an irregular intermittent sports event in which high intensity explosive moves such as jumping, sprinting, contesting and fighting, as well as medium and low intensity working, jogging, and specialized moving, are alternatively made within a duration of approximately 90min; averagely a way of moving is changed in less than 3s; there will be a way of high intensity moving every 30s approximately; 2) loads born by players at different positions are different, the load born by the back guard is the heaviest; therefore, stamina training specialized for basketball should highlight position characteristics and indi- vidualized features; 3) there is no significant difference between loads born by players of different genders in games; their training methods and intensities can be mutually referred to; 4) the higher the level of performance of a player is, the heavier the game load born by that player will be.