心理科学进展
心理科學進展
심이과학진전
Advances In Psychological Science
2014年
8期
1226~1235
,共null页
暴力游戏 攻击性认知 视频游戏 文化差异 元分析
暴力遊戲 攻擊性認知 視頻遊戲 文化差異 元分析
폭력유희 공격성인지 시빈유희 문화차이 원분석
violent video; aggression cognition; video game; cultural differences; meta-analysis
对国内外现有的暴力游戏影响青少年攻击性认知的实验研究进行元分析。总共纳入24篇研究,产生28个独立样本,涉及被试2449人。结果表明,暴力游戏助长青少年攻击性认知的总效应接近中等程度;暴力游戏对青少年攻击性认知的效应受文化类型和被试群体类型的调节,但不受测验方法的影响,西方文化的效应值显著大于东方文化的效应值;其对小学生、大学生、中学生攻击性认知的影响效力依次递减,各测验方法之间的效应值差异并不显著。
對國內外現有的暴力遊戲影響青少年攻擊性認知的實驗研究進行元分析。總共納入24篇研究,產生28箇獨立樣本,涉及被試2449人。結果錶明,暴力遊戲助長青少年攻擊性認知的總效應接近中等程度;暴力遊戲對青少年攻擊性認知的效應受文化類型和被試群體類型的調節,但不受測驗方法的影響,西方文化的效應值顯著大于東方文化的效應值;其對小學生、大學生、中學生攻擊性認知的影響效力依次遞減,各測驗方法之間的效應值差異併不顯著。
대국내외현유적폭력유희영향청소년공격성인지적실험연구진행원분석。총공납입24편연구,산생28개독립양본,섭급피시2449인。결과표명,폭력유희조장청소년공격성인지적총효응접근중등정도;폭력유희대청소년공격성인지적효응수문화류형화피시군체류형적조절,단불수측험방법적영향,서방문화적효응치현저대우동방문화적효응치;기대소학생、대학생、중학생공격성인지적영향효력의차체감,각측험방법지간적효응치차이병불현저。
Meta-analytic procedures were used to test the culture differences of violent video games on aggressive cognition for children and adolescents. Twenty four researches were identified with a total sample size of 2449 participants. The results showed that: (1) The average effect size of violent video game exposure was 0.23. The effect size for children and adolescents approached to middle level. This suggested that exposure to violence video games in a causal risk factor for increased aggressive cognition. (2) Moderator analysis found that average effect size of western culture was bigger than eastern culture. Culture actually was an important moderator variable for effect of violent video game, collectivistic values, high moral discipline showed lower levels of aggression than individualism culture. (3) Average effect size of primary school students was bigger than the other. Violent video game probably had most powerful influence to primary school students. (4)There was no significant difference among different measuring methods.