心理科学
心理科學
심이과학
Psychological Science
2015年
2期
258~262
,共null页
SNARC效应 增强现实 ERPs 核心加工系统 加工特性
SNARC效應 增彊現實 ERPs 覈心加工繫統 加工特性
SNARC효응 증강현실 ERPs 핵심가공계통 가공특성
SNARC Effect, augmented reality, ERPs, core processing system, processing features
SNARC效应是人类空间认知的重要组成部分。限于技术手段,现有SNARC研究的理论和技术多以小尺度空间环境为基础,致使其生态效度较低。基于增强现实技术和认知神经科学范式,通过增强现实技术生成的交互情境,从核心加工系统(静态空间SNARC、动态空间SNARC、静态一动态联合SNARC)和加工特性两个方面,研究建立起基于大尺度空间环境的SNARC加工模型。为人类空间认知研究提供了更加完备的知识领域。
SNARC效應是人類空間認知的重要組成部分。限于技術手段,現有SNARC研究的理論和技術多以小呎度空間環境為基礎,緻使其生態效度較低。基于增彊現實技術和認知神經科學範式,通過增彊現實技術生成的交互情境,從覈心加工繫統(靜態空間SNARC、動態空間SNARC、靜態一動態聯閤SNARC)和加工特性兩箇方麵,研究建立起基于大呎度空間環境的SNARC加工模型。為人類空間認知研究提供瞭更加完備的知識領域。
SNARC효응시인류공간인지적중요조성부분。한우기술수단,현유SNARC연구적이론화기술다이소척도공간배경위기출,치사기생태효도교저。기우증강현실기술화인지신경과학범식,통과증강현실기술생성적교호정경,종핵심가공계통(정태공간SNARC、동태공간SNARC、정태일동태연합SNARC)화가공특성량개방면,연구건립기기우대척도공간배경적SNARC가공모형。위인류공간인지연구제공료경가완비적지식영역。
The SNARC effect is an important feature of human spatial cognition. However, most existing theories and experimental studies of the SNARC effect are based on small-scale space environments, leading to low ecological validity. Conclusions of the SNARC effect from previous studies are derived from the experimental environments per se or spatial cognitive strategies. Therefore, it is important to make the experimental environments close to the real-world environments. Augmented reality (AR) is a virtual reality technology widely used in psychology, engineering and computer science. AR feeds virtual information into a real psychological world. This type of technology synchronises the real psychological environment and the virtual environment in real-time with the same spatial relationships (Zhao, You, & Zhang, 2014). AR is superior to the virtual reality technology and reality. It allows the virtual scene generated by computers to be overlaid in the real scene. This makes good fusion between individual and current situation. AR technology with strict control of additional variables can have the advantages of large-scale space and can thus improve the ecological validity of the experiment and realize the integration of human - machine - environment system. AR provides an indispensable condition for large- scale spatial cognition. ERPs can record and compare the brain electrical activities at difference periods when participants conduct digital processing. ERPs provide an approach to understanding the neural physiological mechanisms of spatial cognition. In a relatively real and operating situation, both technologies make the participants focus on the real emotional experience. The combination of these two technologies can result in higher ecological validity of the feedback of biological neural information and improve the theoretical framework. The purpose of this study is to explore the prospect of the SNARC effect from three issues, including spatial cognition psychology for large-scale space in combination with embodied cognition, spatial cognition study based on AR, and the SNARC effect based on AR and ERPs. The SNARC comprehensive experimental system of this study included the editor system of AR and the wireless event related potential system connected by (1) synchronization signal based on Bluetooth, and (2) Python software and Access SDK software. Based on augmented reality and the cognitive neuroscience paradigm, this study established a SNARC processing model based on large- scale spatial environment from two aspects of core processing system and the processing characteristic through interactive situation generated from augmented reality. The core processing system of the SNARC effect is divided into static space SNARC, dynamic space SNARC and static - dynamic SNARC. Processing characteristics mainly analyzed plasticity, development and individual difference. The study provided a more complete knowledge for the psychological research of human spatial cognition.