南开管理评论
南開管理評論
남개관리평론
Nankai Business Review
2015年
3期
151~160
,共null页
社区体验 品牌忠诚 品牌社区认同
社區體驗 品牌忠誠 品牌社區認同
사구체험 품패충성 품패사구인동
Community Experience; Brand Loyalty; Brand Community Identity
随着社会化媒体的发展,越来越多的企业已经开始主动构建虚拟品牌社区。企业构建虚拟品牌社区的重要目标是通过为消费者活动搭建平台,加强品牌与消费者之间的联系、创造品牌忠诚,但是现有研究对于消费者参与虚拟品牌社区活动如何影响品牌忠诚却缺乏明确的结论。针对这一问题,本文基于消费者体验视角,研究了消费者参与社区活动所产生的不同社区体验成分,即信息体验、娱乐体验和互动体验对品牌忠诚的影响作用及机制。研究结果表明,不同体验成分对于品牌忠诚的影响作用及机制存在较大差异。具体而言,信息体验能正向影响品牌忠诚,其中社区认同起着部分中介传导作用;娱乐体验也能促进品牌忠诚,但其作用完全受到社区认同中介传导作用;互动体验对品牌忠诚并不存在显著的直接影响。针对虚拟社区中细分人群的进一步分析发现,不同性别成员及不同社区参与时间长度的成员在上述机制中存在明显差异。本文的结论对于企业管理虚拟品牌社区、创造品牌忠诚具有重要的指导意义。
隨著社會化媒體的髮展,越來越多的企業已經開始主動構建虛擬品牌社區。企業構建虛擬品牌社區的重要目標是通過為消費者活動搭建平檯,加彊品牌與消費者之間的聯繫、創造品牌忠誠,但是現有研究對于消費者參與虛擬品牌社區活動如何影響品牌忠誠卻缺乏明確的結論。針對這一問題,本文基于消費者體驗視角,研究瞭消費者參與社區活動所產生的不同社區體驗成分,即信息體驗、娛樂體驗和互動體驗對品牌忠誠的影響作用及機製。研究結果錶明,不同體驗成分對于品牌忠誠的影響作用及機製存在較大差異。具體而言,信息體驗能正嚮影響品牌忠誠,其中社區認同起著部分中介傳導作用;娛樂體驗也能促進品牌忠誠,但其作用完全受到社區認同中介傳導作用;互動體驗對品牌忠誠併不存在顯著的直接影響。針對虛擬社區中細分人群的進一步分析髮現,不同性彆成員及不同社區參與時間長度的成員在上述機製中存在明顯差異。本文的結論對于企業管理虛擬品牌社區、創造品牌忠誠具有重要的指導意義。
수착사회화매체적발전,월래월다적기업이경개시주동구건허의품패사구。기업구건허의품패사구적중요목표시통과위소비자활동탑건평태,가강품패여소비자지간적련계、창조품패충성,단시현유연구대우소비자삼여허의품패사구활동여하영향품패충성각결핍명학적결론。침대저일문제,본문기우소비자체험시각,연구료소비자삼여사구활동소산생적불동사구체험성분,즉신식체험、오악체험화호동체험대품패충성적영향작용급궤제。연구결과표명,불동체험성분대우품패충성적영향작용급궤제존재교대차이。구체이언,신식체험능정향영향품패충성,기중사구인동기착부분중개전도작용;오악체험야능촉진품패충성,단기작용완전수도사구인동중개전도작용;호동체험대품패충성병불존재현저적직접영향。침대허의사구중세분인군적진일보분석발현,불동성별성원급불동사구삼여시간장도적성원재상술궤제중존재명현차이。본문적결론대우기업관리허의품패사구、창조품패충성구유중요적지도의의。
With the development of social media, more and more en- terprises have begun to take the initiative to build virtual brand com- munities. The important goal for enterprises to build virtual brand community is to strengthen the contact between the brand and the consumer and to create brand loyalty, but the question that how enter- prise's participating virtual brand community influence brand loyalty still lacks of clear understanding until now. Therefore, this article intends to explore whether all activities of virtual brand community participation of community members pose the same effect on brand loyalty or not, and what is the mechanism. From the perspective of consumer experience, this article examines how different community experience dimensions namely: information experience, entertain- ment experience and interactive experience influence brand loyalty differently. Furthermore, drawing on the social identity theory, we propose that community identification may act as a significant me- diated factor between community experience and brand loyalty. And finally, to provide more managerial relevance, we also explore that how some demographic characteristics will influence the mechanism. In order to testify our model, we recruit survey subjects online via a virtual brand community of a famous cell-phone company in China. In the process, 281 valid samples are obtained to test our hypotheses. Based on the survey data, we firstly check the reliability and validity of measurement and then employ the regression model to examine the proposed model. The results show that, there are significant dif- ferences among the effect of the three dimensions on brand loyalty. Specifically, information experience can promote the brand loyalty, in which community identification plays the part of the intermediary role; secondly, entertainment experience can also promote the brand loyalty, whose effect are fully mediated by the effect of community identification; thirdly, interactive experience does not enhance brand loyalty directly. According to the analysis of different populations in the virtual community, this paper also finds that different gender and participation time among members, there is a marked difference in the mechanism above. The conclusion of this paper can apply into managing virtual brand community and creating brand loyalty.