心理发展与教育
心理髮展與教育
심리발전여교육
Psychological Development and Education
2015年
4期
437~444
,共null页
青少年 技术接受模型 网络游戏品质感知 网络游戏体验 网络游戏成瘾
青少年 技術接受模型 網絡遊戲品質感知 網絡遊戲體驗 網絡遊戲成癮
청소년 기술접수모형 망락유희품질감지 망락유희체험 망락유희성은
adolescent; Technology Acceptance Model(TAM); perceived quality of online games; online game experience; online game addiction
本研究以技术接受模型(TAM)为理论框架,通过对380名中学生的问卷调查考察了青少年网络游戏成瘾的影响因素及其机制。结果发现:(1)有用感、易用感、品质感知、游戏体验和态度与网络游戏成瘾显著正相关;(2)品质感知和游戏体验通过态度的部分中介作用对网络游戏成瘾产生间接影响,同时对网络游戏成瘾有直接效应;有用感和易用感通过态度的完全中介作用对网络游戏成瘾产生间接影响,对网络游戏成瘾没有直接效应。本研究结果表明,品质感知、有用感、易用感和游戏体验对青少年网络游戏成瘾具有重要影响,态度是其中的重要中介变量。
本研究以技術接受模型(TAM)為理論框架,通過對380名中學生的問捲調查攷察瞭青少年網絡遊戲成癮的影響因素及其機製。結果髮現:(1)有用感、易用感、品質感知、遊戲體驗和態度與網絡遊戲成癮顯著正相關;(2)品質感知和遊戲體驗通過態度的部分中介作用對網絡遊戲成癮產生間接影響,同時對網絡遊戲成癮有直接效應;有用感和易用感通過態度的完全中介作用對網絡遊戲成癮產生間接影響,對網絡遊戲成癮沒有直接效應。本研究結果錶明,品質感知、有用感、易用感和遊戲體驗對青少年網絡遊戲成癮具有重要影響,態度是其中的重要中介變量。
본연구이기술접수모형(TAM)위이론광가,통과대380명중학생적문권조사고찰료청소년망락유희성은적영향인소급기궤제。결과발현:(1)유용감、역용감、품질감지、유희체험화태도여망락유희성은현저정상관;(2)품질감지화유희체험통과태도적부분중개작용대망락유희성은산생간접영향,동시대망락유희성은유직접효응;유용감화역용감통과태도적완전중개작용대망락유희성은산생간접영향,대망락유희성은몰유직접효응。본연구결과표명,품질감지、유용감、역용감화유희체험대청소년망락유희성은구유중요영향,태도시기중적중요중개변량。
This study investigated the influencing factors of online games addiction and its mechanism through questionnaires on 380 middle school students,based on the theoretical model of Technology Acceptance Model( TAM). The results indicated that( 1) the variables,such as perceived usefulness,perceived ease of use,perceived quality of online games,online game experience and attitude,are all positively correlated with online games addiction;( 2) perceived quality of online games and online game experience have direct effects on online games addiction and partly mediated by attitude;( 3) perceived usefulness and perceived ease of use indirectly impacted online games addiction completely mediated by attitude,and had no direct effects on online games addition. The results suggests that perceived quality of online games,perceived usefulness,perceived ease of use and online game experience have significant influence on adolescents' online game addiction,and attitude was an important mediation variable among them.