兵工自动化
兵工自動化
병공자동화
Ordnance Industry Automation
2015年
8期
80-84
,共5页
飞行视景%地景%CTS%地形纹理%地形模型
飛行視景%地景%CTS%地形紋理%地形模型
비행시경%지경%CTS%지형문리%지형모형
flight vision%landscape%CTS%terrain texture%terrain model
为解决大地景仿真时显示逼真度与画面流畅度相互制约的问题,对基于地形生成系统(creator terrain system,CTS)的大地景仿真进行参数优化设计.结合某型飞机飞行仿真系统研制实例,分析地形纹理和地形模型的生成原理,给出其参数设置,重点研究重要参数对纹理和地形生成的影响.仿真结果表明,该设计能有效解决地景逼真度与流畅度互相制约的难点.
為解決大地景倣真時顯示逼真度與畫麵流暢度相互製約的問題,對基于地形生成繫統(creator terrain system,CTS)的大地景倣真進行參數優化設計.結閤某型飛機飛行倣真繫統研製實例,分析地形紋理和地形模型的生成原理,給齣其參數設置,重點研究重要參數對紋理和地形生成的影響.倣真結果錶明,該設計能有效解決地景逼真度與流暢度互相製約的難點.
위해결대지경방진시현시핍진도여화면류창도상호제약적문제,대기우지형생성계통(creator terrain system,CTS)적대지경방진진행삼수우화설계.결합모형비궤비행방진계통연제실례,분석지형문리화지형모형적생성원리,급출기삼수설치,중점연구중요삼수대문리화지형생성적영향.방진결과표명,해설계능유효해결지경핍진도여류창도호상제약적난점.
To solve the problem of mutual restraint between display fidelity and display fluency on large-area landscape simulation, the large-area landscape simulation parameters were optimized design based on CTS.Combined with an example of certain type aircraft flight simulation system, analyzed the generation principle of terrain texture and terrain model, giving its parameter settings,focused on the influence of important parameters for texture and terrain generation. The simulation results show that the design can effectively solve the mutual restrain between fidelity and fluency.