西安工业大学学报
西安工業大學學報
서안공업대학학보
Journal of Xi'an Technological University
2015年
9期
720-724
,共5页
朱耀麟%王晓雨%汤汶%武桐
硃耀麟%王曉雨%湯汶%武桐
주요린%왕효우%탕문%무동
Kinect%骨骼点追踪%Unity3D引擎%虚拟鼠标
Kinect%骨骼點追蹤%Unity3D引擎%虛擬鼠標
Kinect%골격점추종%Unity3D인경%허의서표
Kinect%skeleton point tracking%Unity3D engine%virtual mouse
针对传统鼠标键盘人机交互中交互感不强的问题 ,提出了人体骨骼点控制模拟鼠标的体感交互方法 ,采用人体自然交互代替传统鼠标键盘交互 .使用Kinect体感摄像头追踪人体骨骼点,将特定骨骼点的移动范围映射到整个电脑屏幕上并传递给虚拟鼠标 ,控制鼠标在整个电脑屏幕内的移动 ,能够实现鼠标触发事件和人体与应用自然交互 .
針對傳統鼠標鍵盤人機交互中交互感不彊的問題 ,提齣瞭人體骨骼點控製模擬鼠標的體感交互方法 ,採用人體自然交互代替傳統鼠標鍵盤交互 .使用Kinect體感攝像頭追蹤人體骨骼點,將特定骨骼點的移動範圍映射到整箇電腦屏幕上併傳遞給虛擬鼠標 ,控製鼠標在整箇電腦屏幕內的移動 ,能夠實現鼠標觸髮事件和人體與應用自然交互 .
침대전통서표건반인궤교호중교호감불강적문제 ,제출료인체골격점공제모의서표적체감교호방법 ,채용인체자연교호대체전통서표건반교호 .사용Kinect체감섭상두추종인체골격점,장특정골격점적이동범위영사도정개전뇌병막상병전체급허의서표 ,공제서표재정개전뇌병막내적이동 ,능구실현서표촉발사건화인체여응용자연교호 .
To solve the problem of lacking participation sense during the traditional human-computer interaction ,a new human-computer interaction method is presented , w hich uses the human skeleton point instead of the traditional interaction with mouse and keyboard to control the virtual mouse .The human skeleton point is traced with Kinect camera .The range of one specific point ' s movement is mapped on to the entire computer screen ,and then passed to the virtual mouse to control the virtual mouse's movement in the screen .This method can realize the trigger event ,and the interaction befween humanbody and application .