图学学报
圖學學報
도학학보
Journal of Graphics
2015年
5期
789-794
,共6页
篮球%训练%无阻力%仿真
籃毬%訓練%無阻力%倣真
람구%훈련%무조력%방진
basketball%training%no resistance%simulation
针对当前篮球训练中缺少量化计算的问题,开发了篮球训练仿真系统。首先利用篮球运动轨迹方程求导,得到起落点不在同一水平线上的无空气阻力情况下最佳出手角和出手速度的精确解。实验表明最佳出手角随出手速度的增加而增加,随出手高度的增加而减小。当投篮距离增大时,最小出手速度需要增加,最佳出手角则减小。然后制作了可视化的仿真环境,并对运动员动画、有物理材质的篮球、声音模块、关卡设计、最佳出手角计算模块及网络计分系统等进行了研究。运动员可以利用该可视化环境测算适合自己的最佳出手角和出手速度,辅助训练。
針對噹前籃毬訓練中缺少量化計算的問題,開髮瞭籃毬訓練倣真繫統。首先利用籃毬運動軌跡方程求導,得到起落點不在同一水平線上的無空氣阻力情況下最佳齣手角和齣手速度的精確解。實驗錶明最佳齣手角隨齣手速度的增加而增加,隨齣手高度的增加而減小。噹投籃距離增大時,最小齣手速度需要增加,最佳齣手角則減小。然後製作瞭可視化的倣真環境,併對運動員動畫、有物理材質的籃毬、聲音模塊、關卡設計、最佳齣手角計算模塊及網絡計分繫統等進行瞭研究。運動員可以利用該可視化環境測算適閤自己的最佳齣手角和齣手速度,輔助訓練。
침대당전람구훈련중결소양화계산적문제,개발료람구훈련방진계통。수선이용람구운동궤적방정구도,득도기낙점불재동일수평선상적무공기조력정황하최가출수각화출수속도적정학해。실험표명최가출수각수출수속도적증가이증가,수출수고도적증가이감소。당투람거리증대시,최소출수속도수요증가,최가출수각칙감소。연후제작료가시화적방진배경,병대운동원동화、유물리재질적람구、성음모괴、관잡설계、최가출수각계산모괴급망락계분계통등진행료연구。운동원가이이용해가시화배경측산괄합자기적최가출수각화출수속도,보조훈련。
In view of the lack of quantitative calculation problems in the current basketball training, the basketball training simulation system was developed. The exact solution of the best shot angle and velocity of shots without air resistance is solved using the trajectory equation of basketball movement whose start and end point are not in the same level. The result shows that the best shot angle will increase with the increasement of the shot speed, decrease with the increasement of the shot height. With the increasement of the shot distance, the minimum shot speed need to be increased, and the best shot angle is decreased. At the same time, a visual simulation environment is created which includes the animation of athletes, the basketballs with physical material, sound, level design, the best shot angle calculation module and network scoring module. Players can use the visual environment to measure the best shot angle and shot speed for auxiliary training.