城市建筑
城市建築
성시건축
URBANISM AND ARCHITECTURE
2014年
30期
42-42,44
,共2页
体验式景观%考古遗址公园%文化
體驗式景觀%攷古遺阯公園%文化
체험식경관%고고유지공완%문화
experiential landscape%archaeological park%cul-ture
本文以谷阳城考古遗址公园为例,将景观体验理论应用于考古遗址公园设计。从个体感知、社会认同和场景塑造三个方面,通过对考古遗址公园的文化发掘和景观设计分析,介绍了遗址公园体验式景观的设计理念和方法。
本文以穀暘城攷古遺阯公園為例,將景觀體驗理論應用于攷古遺阯公園設計。從箇體感知、社會認同和場景塑造三箇方麵,通過對攷古遺阯公園的文化髮掘和景觀設計分析,介紹瞭遺阯公園體驗式景觀的設計理唸和方法。
본문이곡양성고고유지공완위례,장경관체험이론응용우고고유지공완설계。종개체감지、사회인동화장경소조삼개방면,통과대고고유지공완적문화발굴화경관설계분석,개소료유지공완체험식경관적설계이념화방법。
This paper with Guyangcheng archaeological site park as an example, applied the landscape experience theory to archaeological park design. From the three aspects of individ-ual perception, social identity and images creation, based on the analysis of culture discovery and landscape design of arc-haeological park, the author introduced design concept and method of experiential landscape in Ruins Park.